Dr. VR copertina

Dr. VR

Dr. VR

Di: Justin Baillargeon Ph.D
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A proposito di questo titolo

Justin Baillargeon (Dr. VR) is a VR, film and media Professor and Scholar based in Toronto, Canada. In his bilingual podcast (English and French), he discusses all things related to VR, such as its industry and its academic field.Justin Baillargeon, Ph.D
  • Ep. 45 - Owning AI: Literacy, Power, and Who Gets Left Behind
    Jan 20 2026

    In this episode of Dr. VR, I take a deliberate turn toward a topic that has surfaced repeatedly on the show but has never been fully unpacked: artificial intelligence.

    My guest, Claudette Hutchinson, is a Certified AI Lead Implementer and the founder of OwningMy, a platform designed to help people better understand, manage, and take ownership of their AI and digital interactions. Together, we explore what AI literacy really means beyond coding, why bias and representation matter in AI systems, and how these technologies can either widen existing gaps—or help close them.

    We discuss AI in education, accessibility, and creative fields, including how AI can support learners who have been historically excluded, the risks of automated decision-making, and why personal responsibility and critical thinking remain essential. We also circle back to immersive technologies and XR, looking at how AI and immersive tools intersect to democratize creativity and participation.

    This episode is about moving from fear to agency—and about who gets to shape the technologies defining our future.

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    1 ora e 2 min
  • Ep. 44 - Why "The Thrill of the Fight 2" Hits Different
    Dec 11 2025

    "The Thrill of the Fight" is unquestionably one of the most iconic and authentic VR experiences ever created. Now, with "The Thrill of the Fight 2," the franchise is entering a bold new chapter.

    In this episode, I dive deep into the making of TOTF2 with Creative Director Edward Vasquez, exploring how the video game company Halfbrick is evolving the raw, room-scale intensity of the original, fully developed by the one-man-army Ian Fitz, while introducing multiplayer, a full career mode, smarter AI, and a stronger sense of presence and narrative.

    Edward shares his personal story of falling in love with boxing, the moment VR “clicked” for him, the challenges of designing real-time multiplayer combat, and why the version of TOTF2 available today represents only 10–15% of their full vision. We also break down embodiment, agency, player freedom, and what it means to design a VR experience that truly makes you feel inside the fight.

    Whether you're a longtime fan of TOTF, a VR developer, or someone curious about the future of immersive sports, this conversation delivers exclusive insights, big reveals, and an inspiring look at where VR boxing is headed.


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    52 min
  • Ep. 43 - Shaping the METAVRSE: XR technology & the evolving place of women in immersive futures
    Nov 27 2025

    I sit down with someone whose influence can be felt across technology, education, entrepreneurship, and global community building. Julie Smithson is the CEO and co-founder of METAVRSE, XR Women and Unlimited Awesome. She is a driving force in shaping how we create, collaborate, and thrive in the spatial web.

    In this wide-ranging conversation, Julie shares the incredible trajectory that brought her to becoming one of today’s most respected voices in immersive tech. We explore how her human-centric background in hospitality, combined with more than a decade of XR experience, informs the way she leads and designs for people rather than machines.

    She opens up about the mission behind Unlimited Awesome, a new educational ecosystem focused on perseverance, social impact, environmental responsibility, and preparing young people for a future where entrepreneurship and emerging technologies converge. We also discusse about why AI-first creation tools will redefine how students and creators build immersive worlds.

    We dive into the importance of governance and AI literacy, the shift toward agents over assistants, and why collaboration may become the most transformative “killer app” in the next wave of immersive adoption.

    And of course, we celebrate XR Women on its 5th anniversary: a vibrant global community now spanning more than 60 countries, empowering women and girls to lead, innovate, and shape the next era of spatial computing. Julie reflects on the current state of women’s representation in XR, where progress is happening, and where the industry urgently needs to evolve.


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    1 ora e 7 min
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