Ep. 44 - Why "The Thrill of the Fight 2" Hits Different copertina

Ep. 44 - Why "The Thrill of the Fight 2" Hits Different

Ep. 44 - Why "The Thrill of the Fight 2" Hits Different

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"The Thrill of the Fight" is unquestionably one of the most iconic and authentic VR experiences ever created. Now, with "The Thrill of the Fight 2," the franchise is entering a bold new chapter.

In this episode, I dive deep into the making of TOTF2 with Creative Director Edward Vasquez, exploring how the video game company Halfbrick is evolving the raw, room-scale intensity of the original, fully developed by the one-man-army Ian Fitz, while introducing multiplayer, a full career mode, smarter AI, and a stronger sense of presence and narrative.

Edward shares his personal story of falling in love with boxing, the moment VR “clicked” for him, the challenges of designing real-time multiplayer combat, and why the version of TOTF2 available today represents only 10–15% of their full vision. We also break down embodiment, agency, player freedom, and what it means to design a VR experience that truly makes you feel inside the fight.

Whether you're a longtime fan of TOTF, a VR developer, or someone curious about the future of immersive sports, this conversation delivers exclusive insights, big reveals, and an inspiring look at where VR boxing is headed.


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