Tides of Lore copertina

Tides of Lore

Tides of Lore

Di: Robert Silva Tim H.
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A proposito di questo titolo

Explore the rich lore and history of Warcraft, from the novels to the games. Whether you're a seasoned WoW veteran looking to deepen your knowledge or a total newcomer curious about the lands of Azeroth and beyond, this is the perfect starting point to dive in and discover how the lore connects to the games we love.Robert Silva, Tim H.
  • Blood on the Green Hills
    Jan 20 2026

    Lore segment begins at (14:30)


    Tonight, we start where every good nightmare in Azeroth seems to begin: Duskwood. Rain on the windows. A fire that pops just a little too loud. And a name that should have stayed buried: Stalvan Mistmantle.


    From Madame Eva’s cards to Darkshire’s dusty records, we follow a classic trail of letters, journals, and half-rotten truths that cuts across human lands like a scar. But Duskwood never gives you just one horror. One story turns into two, and suddenly we are chasing the echo of the Scythe of Elune, the guilt of Velinde Starsong, and the chain of mistakes that helped make the forest howl.


    Then the green shifts.


    We cross the bridge into Northern Stranglethorn, where Stormwind’s “one-time mission” has curdled into a long, sweaty survival story at Rebel Camp. Kurzen’s Compound still hums with bad orders and worse chemistry, Brother Nimetz is nose-deep in “medicine” that does not feel natural, and something small, sharp, and hungry decides it likes us. Also, there is a stone that should not be whispering inside your head, and we are absolutely going to talk about that.


    And finally, the jungle does what it always does: it demands blood.


    We meet Hemet Nesingwary Jr. and the chaos of Nesingwary’s Expedition, where the hunt becomes a ladder of legends and one page of The Green Hills of Stranglethorn turns into a running obsession. Tigers. Panthers. Raptors. Names that feel like campfire stories until you are staring at fresh tracks in the mud.

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    1 ora e 11 min
  • The Whispers of Duskwood
    Jan 13 2026

    Lore segment begins at (11:45)

    As the road narrows and the world changes. You leave the noise of Redridge behind, cross a bridge, and in a handful of steps everything becomes cold air, leaning trees, and a silence that feels intentional. Duskwood is not scary because it tries too hard. It is scary because it barely has to try at all.In Darkshire, the Night Watch is stretched thin and the welcome is blunt. You are not here for heroics, you are here because someone has to keep the dead from walking into people’s homes. The errands start small, wolves, food, the kind of routine that keeps a town pretending it is normal. Then the fog starts handing you names like curses.You meet Calor, who treats survival like a test and points you toward the Nightbane worgen, not as beasts, but as something organized. Master Jonathan Carevin follows with sermons that feel less like comfort and more like paranoia made holy, urging vigilance and distrust while the forest closes in.Then Duskwood shows its teeth in the way only it can. Beggar’s Haunt flickers with unnatural lights. Abercrombie smiles like a man who has been alone too long. Madame Eva offers help that comes with a price, and Blind Mary breaks your heart in a single breath, a glimpse of humanity surfacing for just long enough to make the tragedy sharper.And all the while, one story thread keeps tugging at your sleeve through torn pages and whispered dread. Stalvan.By the time the episode reaches the deeper tragedies of Duskwood, you are no longer fighting monsters. You are cleaning up the aftermath of grief that never healed. Sven Yorgen and Jitters drag the truth into the open. Morbent Fel lingers like unfinished business in the catacombs. And Mor’Ladim stalks the night as if duty never ended, waiting for someone to finally put the past to rest.This is one of Warcraft’s most atmospheric zones, told the way it deserves, like a ghost story that still has mud on its boots.Tides of Lore Episode 57: The Whispers of Duskwood.

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    56 min
  • The Road to Stonewatch
    Jan 6 2026

    Lore segment begins at (14:07)Redridge Mountains, where the entire zone feels like it’s being held together by guard towers, grit, and denial. The threat is immediate, the roads are not safe, and even the gnolls are acting like they have a plan. At Tower Watch, Watch Captain Parker swears the gnolls are building toward something coordinated and tells you, very calmly, to start collecting proof. Then he adds the most Redridge sentence imaginable: suggest explosives. Lots of explosives.In Lakeshire, Magistrate Solomon receives the report and has the only sane reaction when he hears the name Yowler again. But the real problem is bigger than gnolls. Supplies are raided, people are vanishing, the canyons are crawling, and every new clue points toward Blackrock moving behind the smoke. And once you are pulling missives, invasion plans, and impossible details out of the dirt, the scale snaps into focus. Gath’Ilzogg is preparing a march that could cut through Redridge and put Stormwind on the menu. That is when Colonel Troteman walks in and drops a name like a thunderclap: John J. Keeshan. A war hero in exile, dragged back into the fight, and the kind of problem Blackrock still fears. From there, Redridge becomes something else. Bravo Company starts to reform, SI:7 threads tighten, and a covert operation begins to take shape on the road to Stonewatch Keep. Then an SI:7 report lands with a final gut punch that changes the tone of everything: they’ve got black dragons.This is Tides of Lore Episode 57 "The Road to Stonewatch"

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    1 ora e 4 min
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