Episodi

  • Blood on the Green Hills
    Jan 20 2026

    Lore segment begins at (14:30)


    Tonight, we start where every good nightmare in Azeroth seems to begin: Duskwood. Rain on the windows. A fire that pops just a little too loud. And a name that should have stayed buried: Stalvan Mistmantle.


    From Madame Eva’s cards to Darkshire’s dusty records, we follow a classic trail of letters, journals, and half-rotten truths that cuts across human lands like a scar. But Duskwood never gives you just one horror. One story turns into two, and suddenly we are chasing the echo of the Scythe of Elune, the guilt of Velinde Starsong, and the chain of mistakes that helped make the forest howl.


    Then the green shifts.


    We cross the bridge into Northern Stranglethorn, where Stormwind’s “one-time mission” has curdled into a long, sweaty survival story at Rebel Camp. Kurzen’s Compound still hums with bad orders and worse chemistry, Brother Nimetz is nose-deep in “medicine” that does not feel natural, and something small, sharp, and hungry decides it likes us. Also, there is a stone that should not be whispering inside your head, and we are absolutely going to talk about that.


    And finally, the jungle does what it always does: it demands blood.


    We meet Hemet Nesingwary Jr. and the chaos of Nesingwary’s Expedition, where the hunt becomes a ladder of legends and one page of The Green Hills of Stranglethorn turns into a running obsession. Tigers. Panthers. Raptors. Names that feel like campfire stories until you are staring at fresh tracks in the mud.

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    1 ora e 11 min
  • The Whispers of Duskwood
    Jan 13 2026

    Lore segment begins at (11:45)

    As the road narrows and the world changes. You leave the noise of Redridge behind, cross a bridge, and in a handful of steps everything becomes cold air, leaning trees, and a silence that feels intentional. Duskwood is not scary because it tries too hard. It is scary because it barely has to try at all.In Darkshire, the Night Watch is stretched thin and the welcome is blunt. You are not here for heroics, you are here because someone has to keep the dead from walking into people’s homes. The errands start small, wolves, food, the kind of routine that keeps a town pretending it is normal. Then the fog starts handing you names like curses.You meet Calor, who treats survival like a test and points you toward the Nightbane worgen, not as beasts, but as something organized. Master Jonathan Carevin follows with sermons that feel less like comfort and more like paranoia made holy, urging vigilance and distrust while the forest closes in.Then Duskwood shows its teeth in the way only it can. Beggar’s Haunt flickers with unnatural lights. Abercrombie smiles like a man who has been alone too long. Madame Eva offers help that comes with a price, and Blind Mary breaks your heart in a single breath, a glimpse of humanity surfacing for just long enough to make the tragedy sharper.And all the while, one story thread keeps tugging at your sleeve through torn pages and whispered dread. Stalvan.By the time the episode reaches the deeper tragedies of Duskwood, you are no longer fighting monsters. You are cleaning up the aftermath of grief that never healed. Sven Yorgen and Jitters drag the truth into the open. Morbent Fel lingers like unfinished business in the catacombs. And Mor’Ladim stalks the night as if duty never ended, waiting for someone to finally put the past to rest.This is one of Warcraft’s most atmospheric zones, told the way it deserves, like a ghost story that still has mud on its boots.Tides of Lore Episode 57: The Whispers of Duskwood.

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    56 min
  • The Road to Stonewatch
    Jan 6 2026

    Lore segment begins at (14:07)Redridge Mountains, where the entire zone feels like it’s being held together by guard towers, grit, and denial. The threat is immediate, the roads are not safe, and even the gnolls are acting like they have a plan. At Tower Watch, Watch Captain Parker swears the gnolls are building toward something coordinated and tells you, very calmly, to start collecting proof. Then he adds the most Redridge sentence imaginable: suggest explosives. Lots of explosives.In Lakeshire, Magistrate Solomon receives the report and has the only sane reaction when he hears the name Yowler again. But the real problem is bigger than gnolls. Supplies are raided, people are vanishing, the canyons are crawling, and every new clue points toward Blackrock moving behind the smoke. And once you are pulling missives, invasion plans, and impossible details out of the dirt, the scale snaps into focus. Gath’Ilzogg is preparing a march that could cut through Redridge and put Stormwind on the menu. That is when Colonel Troteman walks in and drops a name like a thunderclap: John J. Keeshan. A war hero in exile, dragged back into the fight, and the kind of problem Blackrock still fears. From there, Redridge becomes something else. Bravo Company starts to reform, SI:7 threads tighten, and a covert operation begins to take shape on the road to Stonewatch Keep. Then an SI:7 report lands with a final gut punch that changes the tone of everything: they’ve got black dragons.This is Tides of Lore Episode 57 "The Road to Stonewatch"

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    1 ora e 4 min
  • The Daughter of the Dawn
    Dec 30 2025

    Lore segment begins at (13:00)We begin where every human story is supposed to feel safe. Northshire. Elwynn Forest. Goldshire. The kind of places you remember as warm light, quiet roads, and simple problems. But Cataclysm does not care about nostalgia. The Abbey is under pressure, the roads feel thinner, and even the “local threats” start to look like symptoms of something larger moving through Stormwind’s backyard.And then there’s Hogger, the name everyone jokes about until the joke stops being funny. When he finally goes down, the aftermath pulls you into the machinery of the kingdom itself, with General Hammond Clay, Maginor Dumas, and High Sorcerer Andromath waiting on the other end of the chain. The hunt ends in Stormwind, behind bars, and the message is clear. The capital is watching. The capital is worried.From there, the road turns to dust and hunger. Westfall is not a battlefield, it is a collapse. The Saldeans are feeding strangers with stew because nobody else will. The Furlbrows are living proof that hard work did not save anyone. And while Marshal Gryan Stoutmantle tries to hold the line at Sentinel Hill, the bodies keep dropping and the questions keep multiplying.That is when the names start to surface. Not soldiers, not farmers, but people who show up when a problem is bigger than bandits. In the background, one phrase keeps resurfacing like a tide you cannot outrun.The Dawning.The Defias are not just a memory in Moonbrook anymore. They are a legacy, and somewhere in the shadows of the Deadmines, a new hand is steadying the knife. Vanessa VanCleef does not need an army to shake a kingdom. She only needs a city that forgot its dead.Tides of Lore Episode 56: Daughter of the Dawn.The crown stands tall. The people beneath it are sinking.

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    1 ora e 28 min
  • The Living Experiment
    Dec 23 2025

    Lore segment begins at (14:22)You do not come to Un’Goro Crater because destiny called you.You come because someone sold you a lie.Promised a tropical paradise, you instead step into a sealed world where survival is currency and curiosity is punished. Dinosaurs roam freely. Fire elementals crawl from an unquiet volcano. Goblins chase profit through danger they refuse to acknowledge. Researchers cling to outposts that look more like last stands than sanctuaries.At Marshal’s Stand, the truth becomes unavoidable. This place is not hostile by accident. It is hostile by design.As you move deeper into the crater, Un’Goro reveals itself in fragments. A man collapses from heat exhaustion and must be dragged back to safety one step at a time. A machine chooses family over function. A grave asks not for glory, but for quiet remembrance. A would-be knight mistakes dinosaurs for dragons and drags you into a heroic farce that somehow still ends in survival.Crystals litter the jungle floor. Ancient pylons hum silently from the cliffs. Abandoned camps tell the same story again and again. Others came here. Others failed. And whatever shaped this place is still watching.In this episode, Un’Goro is revealed not as a wilderness, but as a purpose-built experiment. A living system designed by the Titans to observe adaptation, resilience, and failure. Not a sanctuary. Not a mistake. A test.This is Episode 55 of Tides of Lore: The Living Experiment.

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    1 ora e 6 min
  • The Red Dunes of Tanaris
    Dec 16 2025

    Lore segment begins at (17:21)


    Tanaris has never been gentle, but after the Cataclysm, the desert turns red with ambition, blood, and buried truth.


    When the sands split and the coastline of Gadgetzan collapses into surf, Megs Dreadshredder sees opportunity where others see disaster. Pirates raid the new shoreline. Sea giants claim the shallows. Goblin commerce staggers, then adapts, then surges forward once more. But the desert beyond Gadgetzan churns with far older forces.


    In the dunes west of Sandsorrow Watch, a Sandfury mystic named Mazoga leads you down a path paved in blood rituals, visions, and betrayal, hunting the legendary twin blades Sang’thraze and Jang’thraze. Their recovery draws you into the sun-scorched heart of Zul’Farrak, where ancient grudges, broken spirits, and a fallen tribe collide beneath the burning sky.


    Further south, goblin schemes escalate into open warfare as Lost Rigger Cove burns, Southsea pirates fall, and the rivalry between Megs Dreadshredder and Kelsey Steelspark erupts in explosive fashion. Beneath the dunes, silithid hives awaken. Ogres are coerced into service. And hidden beneath ancient ruins, titan relics emerge that were never meant to be found.


    At the Valley of the Watchers, the truth is finally revealed. The sands hide not just history, but a threshold. The Cataclysm has cracked open a sealed gate, and beyond it lies the first glimpse of Uldum, the legacy of the Makers, and knowledge older than the mortal races themselves.


    From blood-soaked rituals to goblin real estate warfare, from Sandfury prophecy to titan sentinels, Tanaris reveals every one of its faces.


    This is Episode 54 of Tides of Lore: The Red Dunes of Tanaris.

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    1 ora e 4 min
  • Dragons & Doomcallers
    Dec 9 2025

    Lore portion starts at (17:10)A forest is dying, and its guardians are falling with it.In the shadowed canopies of Feralas, something ancient stirs as stags grow sick, green dragon whelps stagger with corruption, and the land itself begins to scream. From Camp Ataya to the towering Dream Bough, whispers of the Emerald Nightmare return, reaching even those who once tore themselves free from its grasp.A troubled Ysondre steps from the mists bearing truths she never wished to speak. The spirits fall silent. The giants weep stone. And across the ruins of Dire Maul, the Twilight’s Hammer prepares a ritual meant to twist the fate of an entire region.You will cross paths with tauren shamans, Stonemaul warriors, desperate gnoll packs pushed to the brink, and a demon forged through kaldorei betrayal. Ancient practices resurface in Camp Mojache as trolls shape spirit into steel through the dangerous craft of muisek. In the south, insectoid horrors carve sprawling tunnels through the Writhing Deep. And somewhere beneath it all, the Dream shudders as if remembering an old wound.This is where dragons fall, giants break, spirits twist, and warbands rise.This is where Feralas changes forever.Welcome to Episode 53: Dragons and Doomcallers.

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    1 ora e 5 min
  • Uniting Desolace
    Dec 2 2025

    Lore portion starts at (14:15)There is a place in Kalimdor where the wind carries old grief, where the sand hides ancient memories, and where life and death walk side by side. Desolace has never been a simple desert, it is a crossroads of tribes, spirits, ruins, and rising tides, each pulling the land in a different direction.


    In this episode, we journey through a region struggling to change... or to be changed. Druids coax green life from grey earth. Centaur clans cling to survival and old rivalries. Naga whisper along fractured coastlines. Forgotten shrines stir beneath the dust, holding secrets older than any living soul. And in the midst of it all stand the adventurers who must decide whether Desolace will crumble... or unite.This is a tale of renewal, vengeance, hidden powers, and the fragile hope that a wounded land can still draw breath.Travelers... walk with us into the desert, and listen to what it’s trying to become.

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    1 ora e 16 min