The Unsyted Radio copertina

The Unsyted Radio

The Unsyted Radio

Di: Chad Michael Bouton and Simon O'Gorman
Ascolta gratuitamente

Offerte di stagione | 0,99 €/mese per i primi 3 mesi

A seguire 9,99 €/mese – si applicano condizioni. Puoi disdire mensilmente.
Whether you are a disabled gamer, an engineer creating an accessibility device, a company offering a disability service or an advocate creating a more diverse and inclusive world. The Unsyted Radio is the podcast where you can hear conversations covering all of these topics and more.Chad Michael Bouton and Simon O'Gorman
  • Unsyted Radio Gaming: Games For Blind Gamers Impulse Response
    Oct 4 2026

    Here we go again: Another unsyted Radio Gaming EpisodeWhat happens when a sighted gamer is dropped into a spaceship he cannot see and must navigate entirely by sound? In this episode of Unsyted Radio Gaming, Chad guides Simon through Impulse Response, a gripping audio-only sci-fi horror adventure created by blind developer Max Hatful, with narrative writing and a standout lead performance from Jeneseri. Armed with headphones, a Starfield joystick and a questionable sense of direction, Simon follows eerie audio cues through dark corridors, malfunctioning systems and increasingly devious power-management puzzles—all while trying not to be unnerved by the voices haunting the ship.There are wrong turns, frantic debates over circuit panels, a brief detour into life-sized 3D-printed Warhammer weaponry and one final puzzle that nearly breaks them both. Beneath the banter, however, is a genuinely atmospheric game that proves how powerful audio-led design can be. Built in just one month for Games for Blind Gamers 5—and winning the community vote plus awards for fun, polish and creativity—Impulse Response delivers suspense, clever misdirection and a memorable twist. Put on your headphones, turn down the lights and join Chad and Simon as they discover whether careful listening is enough to get them to the other side.

    Mostra di più Mostra meno
    1 ora e 40 min
  • Unsyted Radio: Back to School, Back to Barriers: The Accessibility Mess Nobody Wants to Admit
    Sep 14 2026

    In this episode of The Unsyted Radio, Chad and Simon return with their usual mix of humour, lived experience and thoughtful discussion. They open with a light-hearted chat about unusual food combinations before moving into accessibility-focused technology news, including Apple’s latest announcements, assistive features in wearables, and reflections on the continuing cost and availability challenges around new technology.


    The episode also explores gaming and accessibility, withdiscussion of The Legend of Zelda, Pokémon, blind-accessible game design, and the role games can play in building confidence, connection and community. In the History of Assistive Technology segment, Chad and Simon trace the evolution of hearing aids, from early ear trumpets to digital devices and cochlear implants, highlighting how innovation can transform independence and communication.


    The main discussion turns to education, disabled students and the importance of meaningful accommodations. Chad and Simon challenge the idea that equal treatment means treating everyone the same, arguing instead for practical support that enables students to learn, participate and reach their potential.

    The episode closes on a lighter note with a playthrough of Folklore Fishing, a blind-accessible game inspired by Welsh folklore.


    Content Creator

    Diacinthus

    Pokemon as Service Animals

    https://youtu.be/XqwEIB4bM-Y?si=gYQJ0zycbEQSWL0z

    Mostra di più Mostra meno
    2 ore e 10 min
  • Unsyted Radio Gaming: GFBG Necromancer Nonsense
    Sep 11 2026

    In this episode of Unsyted Radio Gaming, Chad and Simon dive headfirst into the wonderfully chaotic world of Necromancer Nonsense, a blind-accessible real-time strategy game developed by Eric Bomb of Games for Blind Gamers, with tutorial design support from Patricia Mendes. Expect zombies, skeletons, golems, tactical mistakes, sudden comebacks, and plenty of laughter as Simon learns what it really takes to command the undead.


    From carefully designed tutorials to frantic battlefield decision-making, the episode showcases how accessible game design can be both thoughtful and brilliantly entertaining. Simon starts cautiously, gets thoroughly overrun, forgets some fairly important instructions, then stages a glorious undead comeback worthy of its own victory cutscene. Along the way,Chad and Simon explore how the game introduces strategy step by step, why its onboarding works so well for blind players, and why one wrong move in real-time strategy can turn triumph into disaster in seconds.


    Whether you are into accessible gaming, strategy games, indie development, or just enjoy watching Simon try to survive being attacked from every direction by the undead, this extended look at

    Necromancer Nonsense is packed with humour, insight and genuine appreciation for clever, inclusive game design.
    Mostra di più Mostra meno
    1 ora e 2 min
adbl_web_anon_alc_button_suppression_t1
Ancora nessuna recensione