Unsyted Radio Gaming: GFBG Necromancer Nonsense
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In this episode of Unsyted Radio Gaming, Chad and Simon dive headfirst into the wonderfully chaotic world of Necromancer Nonsense, a blind-accessible real-time strategy game developed by Eric Bomb of Games for Blind Gamers, with tutorial design support from Patricia Mendes. Expect zombies, skeletons, golems, tactical mistakes, sudden comebacks, and plenty of laughter as Simon learns what it really takes to command the undead.
From carefully designed tutorials to frantic battlefield decision-making, the episode showcases how accessible game design can be both thoughtful and brilliantly entertaining. Simon starts cautiously, gets thoroughly overrun, forgets some fairly important instructions, then stages a glorious undead comeback worthy of its own victory cutscene. Along the way,Chad and Simon explore how the game introduces strategy step by step, why its onboarding works so well for blind players, and why one wrong move in real-time strategy can turn triumph into disaster in seconds.
Whether you are into accessible gaming, strategy games, indie development, or just enjoy watching Simon try to survive being attacked from every direction by the undead, this extended look at
Necromancer Nonsense is packed with humour, insight and genuine appreciation for clever, inclusive game design.