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The House of the Dev

The House of the Dev

Di: The House of the Dev
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Not just another game dev podcast. We share what really matters. Hosted by Raphael Colantonio and Peter Salnikov. Each episode in English & Russian.Copyright 2021 All rights reserved. Economia Fantascienza
  • S3E2. The core of cool gunplay - with Fuad Kuliev, creative director of Eschatology Entertainment
    Dec 22 2025

    Shooting is one of the oldest things people do in video games. We had a chat with Fuad Kuliev, founder and creative director of Eschatology Entertainment, to figure out what’s most important in creating interesting & satisfying gunplay.

    • Regular, historical & weird – categorizing guns and audiences;
    • A wild history of aiming systems. Remembering the most bizarre examples;
    • Guns as system actors: Prey’s Gloo Cannon & Half-Life’s Gravity Gun;
    • Genre mix-ups: souls-like shooters and non-shooter games with guns;
    • The harmony of visuals, audio, controls and common sense.

    Learn about Eschatology's first game: https://eschatology-entertainment.com/

    All this and much more – in the second episode of the House of The Dev podcast with Raphael Colantonio & Peter Salnikov.

    Supported by Indie Go: https://bit.ly/4opM7cC

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    1 ora e 4 min
  • S3E2. Как делать крутые пушки для шутеров - с Фуадом Кулиевым, креативным директором Eschatology Entertainment
    Dec 22 2025

    Одно из старейших занятий, которое предлагают нам видеоигры – основательно пострелять. Мы побеседовали с Фуадом Кулиевым, основателем и креативным директором Eschatology Entertainment, о вещах, которые определяют, насколько интересно и круто стрелять в той или иной игре.

    При поддержке Indie Go: https://bit.ly/4opM7cC

    - Обыкновенное, историческое и странноватое: категоризация пушек по целевой аудитории; - Безумная история систем прицеливания. Вспоминаем самые нелепые примеры; - Не просто пуха, а системный актор! Гипс-пушка из Prey, гравипушка из Half-Life 2. - На стыке жанров: соулс-шутеры и вовсе не шутеры, в которых есть оружие; - О гармонии визуала, аудио, управления и здравого смысла.

    Поддержите локализацию подкаста: https://bit.ly/3K35hai

    Узнайте больше о первой игре Eschatology: https://eschatology-entertainment.com/

    Это и многое другое – во втором эпизоде третьего сезона подкаста The House of The Dev с Рафаэлем Колантонио и Петром Сальниковым.

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    1 ora e 4 min
  • S3E1. Creating the sense of immersion for any game – with Harvey Smith, co-creator of Dishonored & Deus Ex
    Nov 28 2025

    In November of 2025, Raphael Colantonio and Peter Salnikov met agaiin to share the experience of the best game developers worldwide. In the first episode they talk to Harvey Smith, the renowned designer and writer (Dishonored, Deus Ex) about creating solid connections between games and gamers, with elementary examples of good and bad.

    Learn how to create a webshop for your mobile game: https://bit.ly/3Mb3SPo

    Supported by Indie Go, the investment fund for independent devs: https://bit.ly/4opM7cC

    - What’s Harvey Smith up to after Arkane? - Obvious & unobvious ways to create decent immersion for any game; - So many things to crush a game director, and only one way to heal. Things we don’t talk about too often; - The importance of the last 6 months in game development – that final touch which makes a game special; - Big cities vs. the wilderness & why do we need boring characters? - Bartering quality for comfort. Things we love about progress, and things that frustrate us.

    This and much more – in the massive and sincere first episode of The House of The Dev podcast in season 3.

    Watch video version fo the podcast on YouTube: https://www.youtube.com/@TheHouseofTheDev

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    1 ora e 59 min
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