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The Generalists with Jack Gutmann

The Generalists with Jack Gutmann

Di: Jack Gutmann
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The Generalists: Conversations with Tech Artists, Real-time VFX Specialists & Game Creators.

Ever wondered what it's really like to build AAA/Indie games or manage a complex creative pipeline? On The Generalists, host Jack Gutmann sits down with the industry's most interesting multidisciplinary talents. From technical artists and VFX Artists to Environment Artists and Producers/Project Managers and Art Directors and Creative Directors.

We explore career paths and learn from other people's failures and successes. Discover the unseen force behind the games that you enjoy and what it takes to make a game.

Subscribe for deep-dive interviews that are made for ambitious game developers and digital artists.

Jack Gutmann 2024
Arte Economia Ricerca del lavoro Successo personale
  • Senior VFX Artist on Building a Career in Games - Paulina Miciulevičiūtė - The Generalists Podcast
    Mar 2 2026

    In this episode of The Generalists Jack the Generalist chats with Paulina Miciulevičiūtė (a Senior VFX artist). She started in QA at Unity and worked on projects like Valorant. We dig into practical advice for getting into VFX, why node-based tools (Shader Graph / VFX Graph) are a great starting point, when to learn HLSL, and why understanding optimization will save your career.

    What you will passively learn listening to this episode:

    - How Paulina moved from QA to VFX

    - Start with node tools and slowly learn HLSL / shader code

    - Remote work, team culture, and avoiding burnout as an artist

    SUPPORT THE CHANNEL

    - Donate: https://www.paypal.com/donate/?hosted_button_id=3VHRDYNMFJ3KW

    - Get one of the Courses: https://linktr.ee/jack.the.generalist/shop

    Find Jack on These Links

    https://discord.gg/jC7YEsvwWp

    https://www.instagram.com/jackthegeneralist/

    https://www.linkedin.com/in/jack-gutmann/

    Find The Guest on These Links

    - Paulina on Linkedin: https://www.linkedin.com/in/paulina-miciulevi%C4%8Di%C5%ABt%C4%97-6b340b11b/

    - Paulina's portfolio: https://paulinavfx.com/

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    1 ora e 1 min
  • AT Grayson Cotrell: AAA Game Destruction (Houdini to Unreal Workflows) - The Generalists Podcast
    Feb 20 2026

    In this episode, I’m joined by Grayson Cotrell, technical artist and destruction specialist, to break down how real-time destruction actually works in modern games.

    Grayson shares how he builds AAA-quality destruction systems, how to make game effects feel alive, and why blueprinting might be the most important skill for technical artists today.

    If you’re a game dev, technical artist, VFX artist, or someone curious about real-time procedural systems this one is packed with insight.

    We dive deep into:

    • Houdini to Unreal Engine workflows

    • Importing simulations (FBX, VDB, VAT)

    • Blueprint systems for interactive destruction

    • Niagara particle layering

    • Real-time vs pre-simulated effects

    • Cinematics for game VFX

    • Mentorship vs recorded courses

    • Time management for large creative projects

    • How to stay consistent (even 20 minutes a day)

    _________________ COURSE AT DOUBLE JUMP ACADEMY ______________________

    The Real-Time Destructiom Course: https://doublejumpacademy.teachable.com/a/aff_gg65yh1h/external?affcode=1768064_qhpnr4-x

    _______________________One On One Mentorship at Vessel Forge _______________________

    https://vesselforge.com/services/technical-art-mentorship/

    _________________ SUPPORT THE CHANNEL ______________________

    - Donate: https://www.paypal.com/donate/?hosted_button_id=3VHRDYNMFJ3KW

    - Get one of the Courses: https://linktr.ee/jack.the.generalist/shop

    ________________ Find Jack on These Links ______________________

    https://discord.gg/jC7YEsvwWp

    https://www.instagram.com/jackthegeneralist/

    https://www.linkedin.com/in/jack-gutmann/

    _________________ Find The Guest on These Links ______________________

    https://www.linkedin.com/in/grayson-cotrell-00400a1bb/

    https://www.artstation.com/graysontheplug

    ______________________ Timestamps ______________________

    00:00:00 – Introduction

    00:02:00 – Building a complete destruction course

    00:06:30 – 20 minutes a day philosophy

    00:12:00 – Mentorship vs recorded courses

    00:18:00 – Blueprint systems in Unreal

    00:24:00 – Houdini to Unreal pipeline

    00:30:00 – VDBs, VATs & optimization

    00:38:00 – Real-time vs cinematic VFX

    00:46:00 – Multiplayer destruction challenges

    00:55:00 – Making effects feel alive

    01:02:00 – Why VFX is the ultimate generalist role

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    56 min
  • Stephen Candell: Why Most Indie Worlds Fail & How to Build One That Scales - The Generalists Podcast
    Feb 20 2026

    In this episode, I sit down with Stephen Candell, creator of BunderKin talk about what it really takes to build an original IP across TV and Games.

    We dig into Stephen’s creative process, the realities of turning a personal vision into a scalable project, and the hard decisions that come with building something outside the traditional studio system. This conversation is for game developers, game artists, and anyone curious about how worlds are built from the ground up.

    If you’re interested in game development, #gameart , #indiegames , worldbuilding, or creative ownership, this one’s for you.

    _________________ SUPPORT THE CHANNEL ______________________

    - Donate: https://www.paypal.com/donate/?hosted_button_id=3VHRDYNMFJ3KW

    - Get one of the Courses: https://linktr.ee/jack.the.generalist/shop

    ________________ Find Jack on These Links ______________________

    https://discord.gg/jC7YEsvwWp

    https://www.instagram.com/jackthegeneralist/

    https://www.linkedin.com/in/jack-gutmann/

    _________________ Find The Guest on These Links ______________________

    Bunderkin

    - https://www.studiozubio.com/bunderkin

    - https://www.instagram.com/bunderkin/

    - https://www.youtube.com/@bunderkin

    Stephen Candell

    - LinkedIn: https://www.linkedin.com/in/scandell/

    ______________________ Timestamps ______________________

    00:00 – Intro

    02:10 – What is BunderKin?

    08:45 – Building an original IP

    18:30 – TV vs GameDev

    32:15 – Scope, ambition, and sustainability

    48:00 – Advice for game artists & devs

    ______________________ Tags ______________________

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    59 min
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