Stephen Candell: Why Most Indie Worlds Fail & How to Build One That Scales - The Generalists Podcast copertina

Stephen Candell: Why Most Indie Worlds Fail & How to Build One That Scales - The Generalists Podcast

Stephen Candell: Why Most Indie Worlds Fail & How to Build One That Scales - The Generalists Podcast

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In this episode, I sit down with Stephen Candell, creator of BunderKin talk about what it really takes to build an original IP across TV and Games.

We dig into Stephen’s creative process, the realities of turning a personal vision into a scalable project, and the hard decisions that come with building something outside the traditional studio system. This conversation is for game developers, game artists, and anyone curious about how worlds are built from the ground up.

If you’re interested in game development, #gameart , #indiegames , worldbuilding, or creative ownership, this one’s for you.

_________________ SUPPORT THE CHANNEL ______________________

- Donate: https://www.paypal.com/donate/?hosted_button_id=3VHRDYNMFJ3KW

- Get one of the Courses: https://linktr.ee/jack.the.generalist/shop

________________ Find Jack on These Links ______________________

https://discord.gg/jC7YEsvwWp

https://www.instagram.com/jackthegeneralist/

https://www.linkedin.com/in/jack-gutmann/

_________________ Find The Guest on These Links ______________________

Bunderkin

- https://www.studiozubio.com/bunderkin

- https://www.instagram.com/bunderkin/

- https://www.youtube.com/@bunderkin

Stephen Candell

- LinkedIn: https://www.linkedin.com/in/scandell/

______________________ Timestamps ______________________

00:00 – Intro

02:10 – What is BunderKin?

08:45 – Building an original IP

18:30 – TV vs GameDev

32:15 – Scope, ambition, and sustainability

48:00 – Advice for game artists & devs

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