Episodi

  • Anatomy of a Campaign - Walking Dead: Muerto Las Vegas
    Oct 14 2026

    In this episode of Anatomy of a Campaign, Daryl, Nick, and Robert go behind the scenes of The Walking Dead Universe RPG: Muerto Las Vegas. They explore building an immersive post-apocalyptic setting, developing memorable characters and factions, and letting player creativity shape the story.

    From moral dilemmas and unexpected twists to the dangers posed by both the living and the dead, discover how a campaign becomes a collaborative story of survival.

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    https://howwerollgaming.com

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    Eberron Renewed - An Actual Play Podcast
    https://zencastr.com/Eberron-Renewed


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    1 ora e 38 min
  • Please Hold - Placing a Campaign on Hiatus
    Sep 30 2026

    Sometimes a campaign needs a break—but when is a break a hiatus, and when is it actually the end?

    This episode, we talk about the reasons campaigns get put on hold, from scheduling problems and life changes to GM burnout, and how to communicate clearly with your group when a campaign needs to pause. We also discuss how to build planned hiatuses into a campaign, keeping good notes while you're away, and what it takes to successfully return after a long break.

    And, of course, we ask the important question: how long can a campaign be on hiatus before everyone just assumes it's over?

    Join us for a conversation about putting campaigns on hold without necessarily putting them to rest.

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    https://howwerollgaming.com

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    We Fix Games
    https://glitterfoxmedia.com/we-fix-games-2/

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    1 ora e 5 min
  • Everybody Wants To Rule the World - Making Memorable Villains
    Sep 16 2026

    What makes a memorable RPG villain? We explore how Game Masters can create compelling tabletop RPG villains with clear goals, distinct personalities, meaningful weaknesses, and motivations beyond simply “being evil.”

    We discuss memorable villains from Star Wars, Star Trek, Marvel, Buffy, and our own campaigns—and how to keep antagonists active and engaging throughout an RPG campaign.

    And the one foolproof way to make an unstoppable villain?

    Make them a squirrel.

    00:00 Introduction
    02:26 I Should Roll promo
    03:14 What Makes a Villain Memorable?
    05:28 Make Them a Character, Not a Caricature
    07:47 Give Your Villain Layers
    27:35 Keep the Villain Active
    36:22 Don't Forget the Minor Antagonists
    43:16 Sometimes the Villain Is Funny
    44:39 Give Them a Weakness
    45:26 Make Players Want to Face Them
    1:00:08 Make Them Dynamic
    1:02:32 They Don't Have to Start as the Villain
    1:08:22 Make Them a Squirrel

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    https://howwerollgaming.com

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    https://legacy.drivethrurpg.com/index.php?affiliate_id=4933263

    I Should Roll Podcast
    https://ishouldroll.com/

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    1 ora e 14 min
  • Hyperdice Explained - Making Any RPG Star Wars (with special guest Alex Damon)
    Sep 2 2026

    This episode, we’re joined by Alex Damon of Star Wars Explained and Hyperdice to talk about taking a familiar galaxy in a new direction. From choosing and customizing a non-Star Wars RPG system to becoming a first-time GM and bringing a filmed actual play to life, Alex takes us behind the scenes of Hyperdice—including player-driven campaign creation, adapting Teens in Space, learning to prep less, and embracing the unexpected chaos of the table.

    00:00 Introduction
    01:58 The Story Told Podcast
    02:48 Alex Damon joins us
    08:37 What is Hyperdice?
    14:55 What Alex wanted from the game
    27:08 Why Teens in Space?
    33:28 Adapting Teens in Space for Star Wars
    35:59 Tweaking the system—or not
    40:19 How GMing and filming changed Alex's perspective
    47:04 Lessons from doing vs planning
    52:22 How Hyperdice changed Alex's perspective
    56:11 Inspiring creativity and making people laugh
    1:12:21 A little news about our own actual plays
    1:13:59 Closing

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    https://howwerollgaming.com

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    https://www.patreon.com/HowWeRollGaming

    DriveThru RPG affiliate link
    https://legacy.drivethrurpg.com/index.php?affiliate_id=4933263

    The Story Told Podcast
    https://www.thestorytoldpodcast.com/

    Hyperdice
    https://www.youtube.com/@hyperdicerpg

    Star Wars Explained
    https://youtube.com/@StarWarsExplained


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    1 ora e 16 min
  • Lean Into It! - Encouraging Roleplaying at the Table
    Aug 19 2026

    Roleplaying doesn’t require a great voice, a dramatic performance, or a background in theater. It’s about finding a way into your character and feeling comfortable enough to play them.

    In this episode, we talk about how players and GMs can encourage more roleplaying at the table—from using pre-generated characters and familiar archetypes to finding inspiration in other media, embracing little character quirks, and simply asking, “What would your character do?” We also share some of the memorable character moments from our own games and how small bits can grow into defining parts of a character.

    00:00 Introduction
    13:54 Roleplaying Doesn’t Require an Oscar-Worthy Performance
    17:19 Creating a Safe Space for Roleplaying
    28:14 Using Pregenerated Characters to Encourage Roleplaying
    30:55 “Casting” an Actor for Your Character
    33:15 Playing Against Type
    43:29 Moving Beyond the Character You Had Planned
    1:04:41 When a Bit Becomes Part of the Character
    1:11:37 Find Your Way Into the Character and Lean Into It

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    https://howwerollgaming.com

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    Me and Steve Talk RPGs
    https://meandsteverpg.podbean.com

    Lasers & Feelings
    http://www.onesevendesign.com/laserfeelings/

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    1 ora e 19 min
  • Beyond the Skywalkers - Making Star Wars Your Own
    Aug 5 2026

    Daryl, Nick, & Robert kick off with a recap of the GenCon 2026 D&D/Wizards of the Coast announcement that sparked confusion over whether Edge Studios still holds the Star Wars RPG license (they do), which leads into a deep-dive history of the license's rocky journey from Fantasy Flight Games to Edge Studio. From there, the crew shifts to the main topic: five practical frameworks GMs can use to make a well-trodden IP like Star Wars feel personal at the table — from putting players in the shoes of background characters, to mining different eras and legacy material, to breaking canon outright.

    00:00 Cold Open & Banter
    01:40 GenCon News & the History of the Star Wars RPG License
    22:27 Order 66 Podcast Shoutout & Running Bits
    26:56 Main Topic: How Do You Make Star Wars Your Own?
    29:36 "From a Certain Point of View" — Playing background characters instead of the movie heroes
    36:54 Eras — Using the High Republic and other under-explored timeframes
    46:38 Legends — Mining decanonized material (Warlord Era, Yuuzhan Vong, etc.)
    57:14 Sequels & Legacy — Post-Skywalker Saga settings, including Order 66's Fractured Republic and the hosts' own campaigns
    1:15:50 Breaking Canon — When and how to deviate from established continuity
    1:27:56 Mixing Approaches, Final Thoughts & Sign-off

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    The Order 66 Podcast
    https://www.podchaser.com/podcasts/order-66-podcast-38220

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    1 ora e 35 min
  • RPG Glory Stories - Villains We Love To Hate
    Jul 22 2026

    Every great RPG campaign has a villain the players never forget. In this RPG Glory Stories episode, Daryl, Nick, and Robert share stories about the masterminds, monsters, rivals, and Big Bads they loved to hate. Tune in for memorable villains, epic showdowns, and the lessons that made these antagonists unforgettable.

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    DriveThru RPG affiliate link
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    Eberron Renewed - An Actual Play Podcast
    https://zencastr.com/Eberron-Renewed


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    1 ora e 31 min
  • Anatomy of a Campaign - Delta Green: Impossible Landscapes
    Jul 8 2026

    Anatomy of a Campaign begins with one of our most ambitious RPG experiences: Delta Green: Impossible Landscapes.

    Nick shares what it was like running this acclaimed published campaign, while Daryl, Nick, and Robert discuss the unique approach that made it our own. Between the campaign's major acts, each of us run original "interlude" adventures set during the years- and decades-long gaps in the story, expanding the lives of the agents beyond the published material.

    Join us as we explore the inspiration, preparation, challenges, and lessons behind weaving three Game Masters' ideas into one unforgettable campaign.

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    We Fix Games
    https://glitterfoxmedia.com/we-fix-games-2/

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    1 ora e 29 min