The Gaming Playbook w/ Harry Phokou copertina

The Gaming Playbook w/ Harry Phokou

The Gaming Playbook w/ Harry Phokou

Di: Harry Phokou
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On The Gaming Playbook, Harry Phokou sits down with experts in the games industry who have never been interviewed before. Through these in-depth conversations, Harry unpacks the "Playbook" that made them so successful. Skip the line on Tuesdays and download the real-life cheat codes every gaming industry pro needs to know. LinkedIn: @hphokou Instagram: @hphokou Newsletter: https://join.thegamingplaybook.com/ Business and guest inquiries: playbook@phokou.comHarry Phokou Economia
  • #84 - Kirill Oreshkin: How to Test Game Ideas in Just 2 Weeks Before You Build Them
    Oct 29 2026

    How can you tell whether players want your game before spending years building it?

    Today, I'm joined by Kirill Oreshkin, Co-founder and CEO of Polden Publishing, who explains how his team tests indie game ideas through two-week influencer campaigns and Steam wishlists before deciding which games to sign.

    We also discuss how to validate game ideas with trailers, market games on Steam using TikTok and YouTube Shorts, and decide between self-publishing and working with a publisher.

    If you're an indie game developer or studio founder looking to validate your next game, attract more players, or improve your chances of getting signed by a publisher, this episode is for you!

    Connect with Kirill:
    LinkedIn: https://www.linkedin.com/in/kiroreshkin/
    Website: polden.gg

    Connect with Harry:
    LinkedIn: https://www.linkedin.com/in/phokou/
    YouTube: https://www.youtube.com/@UCtZBNcgtKJR2NtGct3-cFWg
    Instagram: https://www.instagram.com/hphokou/

    Join our industry events: https://hivemind.world/

    Get exclusive podcast recaps & industry insights:
    → Subscribe to The Gaming Playbook Weekly at https://join.thegamingplaybook.com


    0:00 Intro
    4:10 How Polden tests game ideas in just 2 weeks
    7:11 Why other publishers don't run marketing tests
    11:14 How game publishing deals work
    13:44 Self-publishing vs working with a publisher
    16:49 What actually works for marketing games on Steam
    20:11 TikTok, YouTube influencers and Steam demos
    22:16 How to price indie games on Steam
    24:20 What makes a friendslop game?
    25:37 Paid influencers vs organic content
    28:10 Why Steam wishlists aren't enough
    30:55 How Polden runs playtests and collects feedback
    34:04 Can you test a game idea with just a trailer?
    36:34 The limits of validating game ideas early
    40:30 Polden's future and AI in game development
    45:01 Funding games and managing investor risk
    47:15 Emerging Steam trends: Simulators and incremental games
    52:37 What does it take to start a game publisher?
    55:06 The 3 things Polden looks for in a game
    1:00:45 Steam wishlist-to-sales benchmarks
    1:02:46 DLC vs free updates for indie games
    1:03:38 Final advice for game developers

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    1 ora e 6 min
  • #83 - Jakob Berglund: How to Prioritize What Matters Most in Game Development
    Oct 22 2026

    Today I’m joined by Jakob Berglund, founder of Atlas One, who spent over 11 years at King and later worked on MONOPOLY GO! at Scopely.

    We talk about turning game analytics into better decisions, identifying what actually drives player retention and revenue, and comparing the value of new features against technical debt. We also explore why more data and AI-generated insights don't necessarily lead to better decisions.

    If you’re a game developer, producer, analyst, or studio leader trying to figure out what deserves your attention, this episode is for you.

    Connect with Jakob:
    LinkedIn: https://www.linkedin.com/in/hi-jakob-berglund/
    Website: http://www.atlas1.one
    Email: hello@atlas1.one

    Connect with Harry:
    LinkedIn: https://www.linkedin.com/in/phokou/
    YouTube: https://www.youtube.com/@UCtZBNcgtKJR2NtGct3-cFWg
    Instagram: https://www.instagram.com/hphokou/

    Join our industry events: https://hivemind.world/

    Get exclusive podcast recaps & industry insights:
    → Subscribe to The Gaming Playbook Weekly at https://join.thegamingplaybook.com

    Chapters:
    0:00 Intro
    2:52 Problem-solving and Jakob's early work at King
    5:45 Why more data doesn't mean better decisions
    9:14 Finding the real drivers behind game metrics
    11:12 How King uncovered a hidden cause of player churn
    14:00 Business context, correlation, and causation
    18:43 How to measure and compare business value
    22:00 Using constraints to decide what to prioritize
    25:15 Comparing the value of different opportunities
    30:35 Why companies need to validate their estimates
    33:34 Turning data into actionable decisions
    37:54 Why rough estimates beat false precision
    41:56 How every role contributes to business value
    47:07 Comparing recurring costs with new game features
    50:15 Using retrospectives to identify recurring problems
    55:03 Assigning value to the causes of problems
    58:33 Atlas One: Building a better decision engine
    1:02:49 Why AI needs business context

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    1 ora e 5 min
  • #82 - Guy Costantini: What It Takes to Build and Fund a Game in 2026
    Oct 8 2026

    Today I'm joined by Guy Costantini, Co-founder and CEO of Chaos Manufacturing, who's spent over 15 years in game publishing, marketing and studio leadership, including roles at Riot Games, CD Projekt Red and Skydance.

    We talked about how the games industry has become a buyer's market, why publishers and investors increasingly want to see playable games and proven traction before committing funding, and what that means for developers trying to get their games made. Guy also shares how he's building SOL Shogunate while keeping costs under control, why getting the scope of your game right matters, and how to balance making something you believe in with making something people will actually buy.

    If you're a game developer, studio founder or publisher navigating game funding and publishing, this episode offers a practical look at what it takes to get a game made and bring it to market.

    Connect with Guy:
    LinkedIn: https://www.linkedin.com/in/gcostantini/

    Check out these games:
    SOL Shogunate: https://store.steampowered.com/app/3219360/SOL_Shogunate/
    Game of Thrones: War for Westeros: https://store.steampowered.com/app/2838950/_/
    Mouse P.I. for Hire: https://store.steampowered.com/app/2416450/_/

    Connect with Harry:
    LinkedIn: https://www.linkedin.com/in/phokou/
    YouTube: https://www.youtube.com/@UCtZBNcgtKJR2NtGct3-cFWg
    Instagram: https://www.instagram.com/hphokou/

    Join our industry events: https://hivemind.world/

    Get exclusive podcast recaps & industry insights:
    → Subscribe to The Gaming Playbook Weekly at https://join.thegamingplaybook.com

    Chapters:
    0:00 Intro
    3:46 Building a Game Studio on a Lean Budget
    6:29 Why Understanding Your Market Matters
    10:12 The Risks of Game Funding and Overspending
    14:30 Why Game Funding Has Become a Buyer's Market
    17:03 Do Indie Developers Still Need Publishers?
    23:41 What Publishers Look for Before Investing
    26:27 Job Security and Leadership in the Games Industry
    30:30 Why Publishers Cancel Games
    32:39 How Game Publishing Deals and Milestones Work
    38:14 Managing Risk in Game Development
    41:30 Finding Alternative Sources of Game Funding
    44:40 Equity Financing vs. Project Financing
    46:23 What It Takes to Get a Game Funded Today
    49:36 Why Investors Prefer Lower-Risk Games
    51:14 Balancing Creative Vision With Commercial Success
    53:36 Why Guy Had to Rethink His Game's Scope
    55:07 Why Constraints Can Lead to Better Games
    58:11 What Does It Take to Start a Game Publisher?
    1:01:22 Why Game Marketing and Audience Building Matter
    1:05:49 Alternative Game Publishing Models
    1:08:07 The Future of the Games Industry
    1:11:22 Finding Your Advantage in the Games Industry
    1:13:16 SOL Shogunate and Closing Thoughts

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    1 ora e 15 min
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