The Game That Lasted 10 Years
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We talk to Matthew from Milwaukee who has been running a game for 10 years. This week we ask: what is it like to play without having a sense of an ending? And can games teach us to be better humans?
Topics: role-playing games (RPGs), gameplay and ethics, sense of an ending, cooperative vs competitive play, long games, imaginative play, decision making, behavioralism, masks
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For today's episode, we took a deep dive into a game that became more than just a pastime. It becomes a second life, a fully fleshed out experience lasting 10 years or more with its own chronicle.
I had a chance to sit down with Matthew from Milwaukee who has a pretty unique relationship with games. Now, in just a few minutes, we'll hear about how Matthew has managed to create, maintain, and chronicle a game with a group of friends that has run for 10 years. And not just once, but actually twice.
Two 10-year stints for these games.
But before we get to that, you have to understand what games mean to him. It all started with trying to organize a game night with a group of friends, something that ended up being a lot harder than it sounds. Finding games that everyone would be comfortable playing was always a challenge.
Matthew: Because you have the competitive people, you have the very uncompetitive people like myself, you have people who like weird, gnarly rules to explore. And people who want things to be simple so they can sip a glass of wine in peace and not worry about messing things up.
Monica: But for everyone, part of the fun of playing the game is you get to be someone different from who you normally are. As Matthew puts it:
Matthew: The way that we present ourselves normally is just a mask. And you can take that mask off and put on a different mask of choice. And that freedom to experiment, to extrapolate, to experience different aspects of the world.
Monica: And so what Matthew ends up building for his friends is this dynamic place where they meet every week or every now and then. And while they're there, they get to experiment with this alternate version of themselves.
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