Episodi

  • Tynan Sylvester - Designing Games: A Guide to Engineering Experiences
    Mar 21 2026

    In this episode we read Rimworld creator Tynan Sylvester's design textbook.


    00:00 intro


    OVERVIEW

    01:34 situating the book in our collection

    07:55 signposting cultural politics

    10:30 book's structure & approach


    PHILOSOPHY & PSYCHOLOGY

    17:33 engines of experience

    20:30 events and anticipation

    23:09 emotion and human values

    27:50 an interesting take on "flow"


    INTERESTING AREAS/CHAPTERS

    30:30 challenge & mastery

    34:12 flexible meanings of "narrative"

    40:34 decisions types & intensities

    47:05 strategy design & balance

    50:18 predicting your opponent ("yomi")

    55:38 game theory & griefing

    01:01:40 some other chapters/topics


    PRODUCTION / PROCESSES

    01:03:20 the market and the specificity of game appeal

    01:02:45 processes and planning

    01:07:40 knowledge, research, and evaluating ideas

    01:09:00 the dependency stack

    01:13:00 collaboration, sensitivity and the Rimworld controversy

    01:31:05 what we're reading next time


    The theme song was produced by show host Joe Baxter-Webb.

    The Ludonarrative Dissonance jingle was "Carvings" by Blood of Geruda, licensed from Epidemic Sound.


    RELATED TOPICS:

    Misattribution of Arousal: https://en.wikipedia.org/wiki/Misattribution_of_arousal

    Game Theory & (ir)rationality: https://larspsyll.wordpress.com/2025/02/15/what-is-wrong-with-game-theory/

    Swagless Games: https://www.polygon.com/code-vein-2-swagless-game/

    Jeff Vogel GDC talk about serving a market gap: https://www.youtube.com/watch?v=stxVBJem3Rs&t=1746s

    Tynan Sylvester GDC talk on the idea reservoir: https://www.youtube.com/watch?v=VdqhHKjepiE&t=3113s


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    1 ora e 35 min
  • Scott McCloud - Understanding Comics, The Invisible Art
    Feb 16 2026

    In this episode we attempt to verbally describe a comic book. But not just any comic book. Scott McCloud's 1993 "Understanding Comics" is a comic about comics; not necessarily how to make them, but how they "work" for readers. Your librarians Tom and Joe jump about the book in no particular order, picking apart what they personally got from the book, and highlighting areas where we think there's something interesting in there for an indie dev.


    TOPICS INCLUDE:

    > how videogames are interactive cartoons

    > semiotics and the psychology of images

    > how "gaps" and "holes" in stories create engagement

    > nonlinear narrative in different media

    > starting projects with "ideas" vs starting with craft


    TIMESTAMPS:

    00:00 intro

    01:45 why this book

    06:15 overview

    11:35 indie games and cartoon aesthetics

    14:02 two mediums with the same status issue

    16:22 iconic representation and identification

    18:55 history and definition of comics

    23:02 the semiotics of comics

    30:12 the three types of image

    41:00 gamers love a ruined city

    44:48 time is weird in comics

    49:45 "closure" in media psychology

    52:33 non-linear moments in comics

    57:29 the meaning of lines and colours

    59:20 showing & telling / multimodality

    65:35 self-referentiality as a sign of a mature medium

    68:50 McClouds 6 Steps of Creativity

    73:20 finishing projects vs starting new ones

    68:13 what's next?



    OTHER REFERENCES:

    Juniper Dev on Little White Guys: https://www.youtube.com/watch?v=banRsciq1ww

    Ian Bogost's 2023 essay on Gone Home: https://lareviewofbooks.org/article/perpetual-adolescence-the-fullbright-companys-gone-home/

    "Storyteller" Comicbook-Interface Puzzle Game: https://store.steampowered.com/app/1624540/Storyteller/

    "Her Story" Narrative Puzzle Game https://store.steampowered.com/app/368370/Her_Story/

    "The Beginner's Guide" (example of a "reflexive"/self-referential game) https://store.steampowered.com/app/303210/The_Beginners_Guide/

    wiki page of Pierre Bourdieu's "Distinction" (sociology of taste) https://en.wikipedia.org/wiki/Distinction_(book)

    The original game design "MDA Theory" paper: chrome-extension://efaidnbmnnnibpcajpcglclefindmkaj/https://users.cs.northwestern.edu/~hunicke/MDA.pdf

    McCloud's 6 Steps of Creativity explained using SoundCloud Rappers: https://rudycraiglcgr.blogspot.com/2016/08/this-for-lcgn-class-we-had-to-read.html

    Derek Yu on finishing games: https://makegames.tumblr.com/post/1136623767/finishing-a-game






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    1 ora e 21 min
  • Kim Nordström - UP DOWN UP: Why some game companies succeed, while others fail
    Nov 9 2025

    Other Sources Discussed

    Failing to Fail: The Spiderweb Software Way: https://www.youtube.com/watch?v=stxVBJem3Rs&t=2794s

    Radical Candor: https://en.wikipedia.org/wiki/Radical_Candor

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    1 ora e 10 min
  • Jason Schreier - Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made
    Sep 7 2025

    In this episode we discuss Jason Schreier's journalistic account of the creation of a bunch of different games, ranging from huge AAA games like DragonAge: Inquisition, to smaller indie ones like Shovel Knight and Stardew Valley.


    Game Developers' Library is a regular podcast covering books which may be helpful to people who make games. Tom Hughes is a full-time game developer, and Joe Baxter-Webb is a game designer and game dev content creator.


    The reading list of GDL is here on Bookshop.org https://uk.bookshop.org/lists/the-game-developers-library-podcast-reading-list?

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    1 ora e 28 min
  • Jesse Schell - The Art of Game Design: A Book of Lenses
    Jul 31 2025

    In this episode we cover this weighty game design textbook, discussing its stronger and weaker areas, how it can help new developers to understand design and player psychology, and why so many more technically-oriented folks bounce off the book. Host Joe Baxter-Webb is a game design educator and YouTuber. He has previously been the course lead in Game Design at Canterbury Christ Church University, and has helped develop for multiple commercial games companies including King (Candy Crush Soda Saga) Karta (Blackpink in Roblox, Spotify in Fortnite) and Adult Swim Games. Guest host Jeremy Johnson is an indie dev and also Assistant Professor of Video Game Development at St. Edward's University, Texas, USA, where he teaches from A Book of Lenses every semester.



    Most books mentioned are available via my bookshop.org affiliate page. This allows you to purchase books online in a way which benefits small local retailers. https://uk.bookshop.org/shop/indiegameclinic


    other things cited:


    • Deck of Lenses, the free online version: https://deck.artofgamedesign.com/#/menu/0/?lang=en
    • Brian Eno's Oblique Strategies, online version: https://stoney.sb.org/eno/oblique.html
    • Achievement Relocked: Loss Aversion and Game Design by Geoff Engelstein: https://www.amazon.co.uk/Achievement-Relocked-Aversion-Playful-Thinking/dp/026204353X
    • Fermat and Pascal on Probability (on the games-based origins of probability math): chrome-extension://efaidnbmnnnibpcajpcglclefindmkaj/https://www.york.ac.uk/depts/maths/histstat/pascal.pdf
    • George Fan: How I Got My Mom to Play Through Plants vs. Zombies https://www.youtube.com/watch?v=fbzhHSexzpY
    • Purple Cow by Seth Godin, Animated Book Summary https://www.youtube.com/watch?v=7QkPaJ299Uk
    • The Writer Will Do Something by Matthew Seiji: https://matthewseiji.itch.io/twwds
    • the "Japanese inventor with 3500 patents" was Dr. Nakamatsu https://www.youtube.com/watch?v=AnjSjJOEfSc


    The reading list of GDL is here on Bookshop.org https://uk.bookshop.org/lists/the-game-developers-library-podcast-reading-list?

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    1 ora e 16 min
  • Raph Koster - A Theory of Fun For Game Design
    Jun 26 2025

    I discuss Raph Koster's game design classic from 2004. Is this a book about craft, or about ethics?


    The reading list of GDL is here on Bookshop.org https://uk.bookshop.org/lists/the-game-developers-library-podcast-reading-list?

    Hosted on Acast. See acast.com/privacy for more information.

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    1 ora e 17 min
  • Derek Yu - Spelunky
    May 18 2025

    We discuss Spelunky by Derek Yu, which was published by Boss Fight Books in 2016. This episode is hosted by Joe Baxter-Webb (game design educator and host of Indie Game Clinic) and game developer Tom Hughes.


    The reading list of GDL is here on Bookshop.org https://uk.bookshop.org/lists/the-game-developers-library-podcast-reading-list?

    Hosted on Acast. See acast.com/privacy for more information.

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    1 ora e 16 min