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The Game Design Round Table

The Game Design Round Table

Di: Dirk Knemeyer & David V. Heron
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Covering the full breadth of digital, tabletop, and role playing games, The Game Design Round Table inspires and educates aspiring and experienced game designers.℗ & © 2019 The Game Design Round Table Arte
  • The Horizon of AI in Video Game Development: What Can Current Frontier Models Actually Do?
    Oct 9 2026

    Hosts Dirk Knemeyer and David Heron answer a Discord listener question from Langal about the realistic scale and capabilities of AI in modern video game development. They explore what solo developers and small teams can achieve right now using current frontier AI models—covering prototyping, playtesting, asset generation, custom tool building, and industry disruptions.

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    53 min
  • The Economics and Design of Sustainable Live Services
    Sep 23 2026

    In this episode of Design Talks, hosts Dirk Knemeyer and David Heron engage in a deep-dive conversation about what actually makes live service games sustainable. Moving past moral arguments, the hosts examine the core economic realities and design mechanics behind live service models. They unpack why copying blockbuster titles like Fortnite often leads to fatal financial missteps for smaller studios, analyze player lifetime value (LTV) curves versus retail release models, and break down how titles like Warframe succeed through deep systemic complexity and parallel progression.

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    52 min
  • Hands-On with AI: From Tabletop Redesigns to the Compiler Paradigm
    Sep 9 2026

    In this episode, host Dirk Knemeyer and co-host David Heron dive deep into their hands-on workflows with artificial intelligence in game design and software development. Moving past high-level theories, both hosts describe how they are actively getting their "hands filthy" with these tools. David shares his progress in setting up an automated dev environment using Claude to run headless unit tests. He also explains his process of scoping out a simple tower defense and Tetris hybrid prototype. Meanwhile, Dirk discusses his extensive redesign of his bestselling tabletop game, Tesla versus Edison, demonstrating how AI acts as an incredibly fast historical research assistant. Together, they explore the historical parallel between AI and the emergence of computer compilers, which similarly abstracted complex layers of programming without divorcing creators from their ultimate output. They also tackle the core challenges of AI in creative work, including the tool's tendency to force game design decisions toward a homogenized consensus, how to program out AI "sycophancy," and why good "document hygiene" is the key to successfully managing AI as "the hands" while you remain "the brains".

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    59 min
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