The Backlog Files copertina

The Backlog Files

The Backlog Files

Di: Adam Taylor
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On The Backlog Files, host Adam Taylor dives into retro classics, cult favorites, and indie standouts—stacking entries franchise by franchise, platform by platform. Every Tuesday at 9 AM EST, we rank, review, and recommit your next must‑play. From Game Boy gems to Switch surprises, Pokémon deep-dives to horror indies, Adam explores what made each game essential, or stray, and why it still matters today. Expect thoughtful takes, nostalgia, and plenty of “game snack” episodes under 20 minutes. New weekly. Always insightful. Occasionally unexpected.Adam Taylor Fantascienza
  • Does Luigi’s Mansion Still Hold Up?
    Sep 3 2026

    More than two decades after helping launch the GameCube, the original Luigi’s Mansion remains one of Nintendo’s most distinctive experiments.

    Adam revisits one of his earliest GameCube games to look at the room-by-room puzzle design, portrait ghosts, E. Gadd’s surprising influence on the larger Mario universe and the mechanics that now show their age. The atmosphere and central ghost-catching loop still work remarkably well, but limited enemy variety, underused elemental powers and frustrating Boo behavior reveal how much room the series still had to grow.

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    8 min
  • Pokémon Pokopia: Bubbly Basin Brings Me Back In
    Aug 12 2026

    The first major Pokémon Pokopia DLC takes players underwater; but Bubbly Basin succeeds because it does more than simply move the existing gameplay loop beneath the surface.

    Adam looks at the submerged remains of Cerulean City, the surprisingly effective swimming mechanics, Pokopia’s environmental storytelling and why this expansion made the wider Pokémon world feel more cohesive than ever. But while Bubbly Basin successfully brought him back to Pokopia, did it actually add enough new content of its own?

    Plus, with another major area still coming, where can Pokopia possibly go next?

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    11 min
  • PlayStation’s All-Digital Gamble and the Death of Game Ownership
    Aug 4 2026

    As Sony doubles down on an all-digital PlayStation future, Adam considers what the industry is asking players to surrender in exchange for convenience.

    Without physical games, consumers could lose the ability to buy used copies, lend games to friends, discover overlooked releases in stores and preserve purchases beyond the lifespan of Sony’s servers. The episode also explores the danger closed storefronts pose to indie developers and why digital games should include permanent offline access and transferable licenses.

    Sony has the right to build an all-digital console. Players also have the right to decide that a temporary license is not worth the price of ownership.

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    16 min
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