Episodi

  • More Playtesting Advice That Varies
    May 21 2024

    My contacts: teaandtablegames@gmail.com / Discord: anniannianni@ / Twitter/X: anniisgame@ / BGG: MegaSnooze

    Main sources:

    • Board Game Design Lab (podcast & community), by Gabe Barrett

    • Think Like A Game Designer (podcast & newsletter), by Justin Gary

    • stonemaiergames.com (blog), by Jamey Stegmaier

    • Adam in Wales (YouTube channel), by Adam Porter

    • The Art of Game Design (book), by Jesse Schell

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    5 min
  • Playtesting Best Practices That Vary
    May 8 2024

    My contacts: teaandtablegames@gmail.com / Discord: anniannianni@ / Twitter/X: anniisgame@ / BGG: MegaSnooze

    Main sources:

    • Board Game Design Lab (podcast & community), by Gabe Barrett

    • Think Like A Game Designer (podcast & newsletter), by Justin Gary

    • stonemaiergames.com (blog), by Jamey Stegmaier

    • Adam in Wales (YouTube channel), by Adam Porter

    • The Art of Game Design (book), by Jesse Schell

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    8 min
  • Playtesting Best Practice Everyone Agrees On
    Apr 30 2024

    In this episode, let's talk about common playtesting advice that - as far as I can tell - everyone agrees on!

    Main sources:

    • Board Game Design Lab (podcast & community), by Gabe Barrett
    • Think Like A Game Designer (podcast & newsletter), by Justin Gary
    • stonemaiergames.com (blog), by Jamey Stegmaier
    • Adam in Wales (YouTube channel), by Adam Porter
    • The Art of Game Design (book), by Jesse Schell

    My contacts: teaandtablegames@gmail.com / Discord: anniannianni@ / Twitter/X: anniisgame@ / BGG: MegaSnooze

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    6 min
  • Don't Fall - A Jump'n'run Board Game
    Apr 23 2024

    Photo album: ⁠https://imgur.com/a/E1BqVSI⁠

    Time to talk about one of my games again! In this episode, I talk about "Don't Fall", my board game adaptation of the 2D platformer concept from the video game world. This is how the game has already evolved, what I'm planning on doing next, and what inspired me to make the game.

    My contacts: teaandtablegames@gmail.com / Discord: anniannianni@ / Twitter/X: anniisgame@ / BGG: MegaSnooze


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    8 min
  • Questions To Ask After Playing ANY Game
    Apr 9 2024

    In this episode, I talk about how I try to improve my own game design skills by actively "post-processing" any game I play, using a simple list of prompts.

    My contacts: teaandtablegames@gmail.com / Discord: anniannianni@ / Twitter/X: anniisgame@ / BGG: MegaSnooze

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    7 min
  • Beyond Mechanics & Theme First Design
    Apr 2 2024

    Let's talk about ways to approach game design, i.e., where to start a game - and let's talk about more than the usual mechanics-first and theme-first approaches!

    Previous episode I mention is Ep. 9: "Branching Out!"

    GDC video I mention: https://youtu.be/4m-_WTKd8rE ("Aesthetic Driven Development: Choosing Your Art Before Making a Game")

    My contacts: teaandtablegames@gmail.com / Discord: anniannianni@ / Twitter/X: anniisgame@ / BGG: MegaSnooze

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    7 min
  • Branching Out!
    Mar 26 2024

    Making a few changes to the podcast this time around! Also: Branching out and working on multiple games.

    My contacts: teaandtablegames@gmail.com / Discord: anniannianni@ / Twitter/X: anniisgame@ / BGG: MegaSnooze

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    4 min
  • Other Hacking Games Part 2 & Tea!
    Mar 19 2024

    In this episode, I address the most urgent feedback I've received about the podcast (spoiler alert: it's related to tea!) and also look at a few other games about hacking, following Episode 5: "Other Hacking Games Part 1 - Android: Netrunner".

    My contacts: teaandtablegames@gmail.com / Discord: anniannianni@ / Twitter/X: anniisgame@ / BGG: MegaSnooze

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    3 min