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Roll the Bones

Roll the Bones

Di: Roll the Bones
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A Dungeons & Dragons actual play podcast. Expect druidic spycraft, private eye noir, verboten eldritch magic, and maybe—just maybe—the end of the world.Copyright 2024. All rights reserved.
  • 24. Return to the Infinite Library
    Apr 20 2026

    In the aftermath of the Witness's death, the party picks over her sanctum for clues and a few choice pieces of loot, then steps back into the Infinite Library—this time ten years in the past. This one's a lore-heavy episode: every answer the crew pries loose reveals more questions. And the longer they linger in the stacks, the more of themselves they seem to leave behind.

    Roll the Bones is a Dungeons & Dragons podcast. You can reach us at hello@rollthebonespodcast.com, learn more at www.rollthebonespodcast.com, or get more content—and vote on events in the show—via our Patreon page.

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    1 ora e 26 min
  • 23. Hearts Stop Beating
    Mar 17 2026

    About 20 minutes in to this episode, something happens at the table that leaves The Skeleton Crew speechless—and by now you know that's pretty rare. The wild moments don't stop there, as the gang fights tooth and claw to survive a battle to the death against The Witness, a foe more dangerous than anyone they've ever encountered.

    Roll the Bones is a Dungeons & Dragons podcast. You can reach us at hello@rollthebonespodcast.com, learn more at www.rollthebonespodcast.com, or get more content—and vote on events in the show—via our Patreon page.

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    52 min
  • 22. Panopticon, Pt. 3
    Feb 11 2026

    The Skeleton Crew is reunited just in time for another fresh hell. Mal'kreth and Oz duel another gith prisoner for the key they need to move forward, while Four Stone finally escapes their trial chamber. Once the gang reunites, they reach the armory—where The Witness finally stops watching from the shadows and addresses them directly. But before they can reach her, the gloves come off one more time: with their gear finally back in hand, the party kicks off a chaotic, full-contact brawl against the dungeon’s last remaining acolytes—one final fight on their way to the boss, assuming they survive it.

    Roll the Bones is a Dungeons & Dragons podcast. You can reach us at hello@rollthebonespodcast.com, learn more at www.rollthebonespodcast.com, or get more content—and vote on events in the show—via our Patreon page.

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    1 ora e 4 min
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