Episodi

  • DnD Factions: Lord's Alliance
    Feb 23 2026
    In this episode of Roll for Lore, we pull back the curtain on the Lord’s Alliance, the powerful coalition of rulers and merchant cities that serves as the political backbone of the Forgotten Realms. Whether you’re a Dungeon Master looking to use the Alliance as a patron or a Baldur’s Gate 3 fan wondering why Duke Ulder Ravengard and the Flaming Fist are so obsessed with order, we break down everything you need to know about this lawful-neutral powerhouse. We explore the high-stakes diplomacy between iconic cities like Waterdeep, Neverwinter, and Baldur’s Gate, and how their "security at any cost" mentality often clashes with the more chaotic heroism of the Harpers. From the legendary influence of Laeral Silverhand to the internal rivalries that threaten to tear the Sword Coast apart, this episode is your definitive guide to the faction that keeps civilization standing—and the dark compromises they make to ensure the gold keeps flowing and the monsters stay at the gates.

    Hosted on Acast. See acast.com/privacy for more information.

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    1 ora e 8 min
  • DnD Factions: Order of the Gauntlet
    Feb 16 2026

    Today on Roll For Lore, we’re diving into the Order of the Gauntlet—the Forgotten Realms’ premier "punch-evil-in-the-mouth" society. If the Harpers are the spies and the Lords’ Alliance are the politicians, the Order is the heavy metal cleanup crew.

    Join us as we break down:

    • The Vibe: Why they’re more than just a glorified neighborhood watch in plate armor.
    • The Gods: Torm, Helm, and Tyr walk into a bar... and demand justice.
    • The Ranks: From Chevalier to Vindicator (and how to not get fired).
    • For the DM: How to use them as patrons without making them "The Fun Police."

    Keywords: Dungeons and Dragons, D&D Lore, Order of the Gauntlet, Forgotten Realms, Paladin, Cleric, DnD Factions, TTRPG, Wizards of the Coast.

    Hosted on Acast. See acast.com/privacy for more information.

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    55 min
  • DnD Monsters: Cyclopses, Ettins, Fomorians, ogres, and Trolls
    Feb 9 2026

    This episode covers a lot of ground—mostly because the things we're talking about have very large feet and very little impulse control. We’re diving into the "not-quite-giants" of the D&D multiverse: Cyclopses, Ettins, Fomorians, Ogres, and Trolls.

    From the "two heads are better than one" (unless they're arguing about who gets to eat the halfling) logic of the Ettin, to the "I’ll heal that later" biological horror of the Troll, we explore why these creatures are the backbone of every classic dungeon crawl. We also take a dark turn into the Feywild to discuss the Fomorians—the fallen royalty of the giant-kin—and why their "Evil Eye" is a lot worse than just a judgmental look from your DM.

    Hosted on Acast. See acast.com/privacy for more information.

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    59 min
  • DnD Locations: Mystara
    Feb 2 2026

    In this episode of Roll For Lore, we explore Mystara, one of the classic Dungeons & Dragons campaign settings and a cornerstone of early D&D worldbuilding. Originally developed for the Basic, Expert, and Companion D&D rules, Mystara helped define how fantasy settings could blend mythology, history, and high adventure.

    We break down Mystara’s real-world origins, how it evolved through early D&D products, and why it stands apart from later settings like Forgotten Realms and Greyhawk. From its diverse populations and nations to its unique approach to cultures, empires, and Immortals, Mystara presents a world that feels both familiar and wildly experimental.

    Hosted on Acast. See acast.com/privacy for more information.

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    1 ora e 8 min
  • DnD Factions: The Harpers
    Jan 26 2026
    In this episode of Roll for Lore, we pull back the curtain on The Harpers, one of the most influential and secretive organizations in the Forgotten Realms. Neither a kingdom nor a conquering force, the Harpers operate in the shadows—using information, music, magic, and quiet heroism to oppose tyranny and keep powerful forces in check. We explore their origins, their loose and often fractured structure, famous members like Elminster, and why they believe balance matters more than domination. From covert missions to moral gray areas, this episode breaks down how the Harpers shape the Realms without ever ruling them—and why they’re one of D&D’s most fascinating factions for players and Dungeon Masters alike.

    Hosted on Acast. See acast.com/privacy for more information.

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    1 ora e 13 min
  • Szass Tam & the Red Wizards of Thay
    Jan 20 2026
    In this episode of Roll for Lore, we dive deep into the dark and calculating mind of Szass Tam, one of the most dangerous necromancers in the Forgotten Realms. From his rise within the Red Wizards of Thay to his transformation into an immortal lich, Szass Tam’s story is one of ambition, cruelty, and long-term planning on a truly terrifying scale. We explore his role in Thayan politics, his repeated attempts at godhood, and how his schemes have shaped Faerûn across multiple editions of D&D. Whether you see him as a classic villain or a masterclass in lawful evil, this episode breaks down why Szass Tam remains one of the greatest undead threats in D&D history.

    Hosted on Acast. See acast.com/privacy for more information.

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    57 min
  • DnD Monsters: Mimics
    Jan 12 2026
    In this episode of Roll for Lore, we take a lighter, slightly unhinged look at one of Dungeons & Dragons’ funniest and most traumatizing monsters: the Mimic. From the moment a perfectly normal chest grows teeth, Mimics have ruined player trust forever—and we love them for it. We dig into where Mimics came from, how they evolved across editions, and all the ridiculous things they’ve disguised themselves as over the years (doors, toilets, inns… nothing is safe). This episode is less “epic lore” and more “shared table trauma,” celebrating the monster that taught generations of adventurers to poke everything with a ten-foot pole. Laugh, cringe, and never open a door the same way again.

    Hosted on Acast. See acast.com/privacy for more information.

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    55 min
  • DnD Species: Aasimar
    Jan 9 2026

    Touched by the divine and absolutely not subtle about it, Aasimar are one of D&D’s most iconic—and misunderstood—lineages. In this episode, we crack open what it actually means to be born with celestial power: angels whispering in your ear, glowing eyes at inconvenient moments, and the crushing expectation that you’re supposed to be “the good one.”


    We break down where Aasimar come from, how they differ from Tieflings beyond the obvious vibes, and why their lore is way more morally complicated than “holy hero with wings.” From fallen Aasimar and broken destinies to why so many players use them to explore faith, guilt, and rebellion, this episode digs into the good, the bad, and the divinely awkward.

    If you’ve ever wanted to play a character who looks like a blessing and feels like a curse—this one’s for you.

    Hosted on Acast. See acast.com/privacy for more information.

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    1 ora e 1 min