Pulse S4 Episode 13: Three Game Worlds: Turning Content into a Growth Engine copertina

Pulse S4 Episode 13: Three Game Worlds: Turning Content into a Growth Engine

Pulse S4 Episode 13: Three Game Worlds: Turning Content into a Growth Engine

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BGaming CMO Kate Puteiko explains how the studio’s Three Game Worlds strategy is reshaping its approach to game development, dividing content into Casual, Entertainment and Classic categories designed around acquisition, engagement and retention - and turning a traditional games portfolio into a more targeted growth engine for operators.

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