Player Lair Podcast copertina

Player Lair Podcast

Player Lair Podcast

Di: Ivan Alexiev
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A proposito di questo titolo

In the Player Lair podcast, we delve into the process of making games and interview various game designers, publishers and people involved in the gaming community.

© 2026 Player Lair Podcast
  • 42: Designing Complex and Successful Games with Dávid Turczi
    Apr 22 2026

    You can watch this episode with video on YouTube! Check it out here: https://www.youtube.com/watch?v=paxJFQ90qAY

    I sat down with David Turczi to talk about his approach to game design, working with other designers, and what goes into making amazing games.

    Sponsors:

    Hero Time Manufacturing (5% discount + free quote): https://herotime1.com/?utm_source=ivanalexiev
    Omnibus Gaming: https://omnibusgaming.com

    My Upcoming Games:

    Siege Perilous: https://playsiegeperilous.com
    Grimbrew: https://grimbrewgame.com
    Song of the Wildkin: https://songofthewildkin.com

    Book a call with me: https://calendly.com/ivanalexievv/5x55gamedesign
    Join the Discord server: https://discord.com/invite/AeJmRJaEV3
    Get your game professionally playtested (fill in bottom of the form): https://playerlair.net/playtesting-and-design-consultations/

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    58 min
  • 41: Making an EPIC 4X game with Preben Møller
    Mar 9 2026

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    Danish game designer and publisher Preben Møller joins me to talk about the long road of creating and publishing his ambitious 4X board game Sky Empire. We discuss how the project evolved over two years of development, the lessons learned from canceling a first crowdfunding campaign, and what changed before launching again successfully. Preben also shares insights into marketing board games, designing meaningful solo modes, gathering honest playtesting feedback, and why designers should decide early whether they want to pitch their games or publish them themselves.

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    1 ora e 13 min
  • 40: Finding your game's hook FAST with Renato Simões
    Sep 10 2025

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    Brazilian designer and publisher Renato Simões (FlipToons, Piratas, OZOB: A Cyberpunk Board Game) joins me to talk about the importance of finding the hook in game design. We discuss his journey from King of Tokyo fan to publishing Brazil’s best-selling card game, how FlipToons went from idea to contract in just a month, and why OZOB became a $1,000,000+ crowdfunding success. Renato also shares insights into collaboration, the Brazilian market, and why networking is just as vital as design.

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    1 ora e 3 min
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