Episodi

  • Sound Off #106 - Sporttainment’s Fork In The Road, EAG Trends, and more!
    Jan 20 2026

    Sponsored by Intercard!
    Sponsored by Alan-1!

    On this week's show we trace where sportainment actually works for guests, where it slips into sports training, and how competitive socializing reshapes what operators buy and build. From CES signals and Meta’s retrenchment to EAG’s on-the-floor realities, we highlight tech that matters and formats that last.

    • the split between competitive socializing and active t.24raining
    • funding rounds in baseball and golf concepts
    • GameStop closures as a cautionary signal for retail and LBE
    • why memberships fit training-first facilities
    • CES takeaways on AI glasses, AR, and VR positioning
    • Meta pullback, studio closures, and investor sentiment
    • hygiene and uptime wins with self-cleaning VR hardware
    • EAG London trends: fewer novelties, stronger ROI focus
    • DDR’s return and music games’ crowd power
    • high-fidelity simulators and accessibility design
    • AR shuffleboard, modern shooting galleries, projection golf
    • the need for multi-activity mixes to drive dwell and spend
    • upcoming talks at Amusement Expo and AWE

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    52 min
  • The LBX Show #60 - Clint Novak's new Clawcade, EAG Review, and more!
    Jan 19 2026

    Sponsored by Intercard!
    Sponsored by Alan-1!

    On this week's show, Clint Novak joins us for a Guest Gab in a high-energy tour of the LBE landscape anchored by Planet Novak’s rapid claw-arcade launch, clear payout strategy, and a staff-first service model that turns frustration into wins. We then scan global openings and boutique bowling’s rise with Kevin William, EAG’s standout machines with Adam Pratt, and three concrete ways to build local awareness that lasts with Chuck DeMonte.

    • FEC Summit preview, sites, and wacky golf theme
    • Brass Ring Award finalists across FEC and LBE
    • Planet Novak build timeline, costs, and mall choice
    • Linked screens, mini-games, and trade-up economics
    • Staff empowerment to create first-win momentum
    • Social media that spotlights the team and mascot
    • Party design, lounge layout, and expansion ideas
    • Openings and closures across bowling, VR, and FECs
    • Topgolf’s growth versus stagnation risk
    • EAG highlights: DDR World, Go Go Ducky, Neo Shuffle
    • Fewer headsets, more practical simulators and sports
    • Three steps to build sustained local awareness

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    1 ora e 30 min
  • Sound Off #105 - Netflix House Dallas review, 3D printing spare parts, & more!
    Jan 13 2026

    Sponsored by Intercard!
    Sponsored by Alan-1!

    On this week's show we walk through the biggest shifts in location-based entertainment—from 3D-printed maintenance and executive shakeups to immersive enclosures, data-driven operators, and a field report from Netflix House Dallas with concrete operational takeaways. The throughline: execution beats hype, and learning beats denial.

    • Using local 3D printing to reduce downtime and cost
    • Executive management turnover driving sudden strategic reversals
    • Strong IP venues versus weak reskins and light theming
    • Immersive enclosures gaining traction over long VR sessions
    • Platform power as Fever moves from promoter to operator
    • Repurposing large sites into social-competitive anchors
    • Retail micro-LBE: crane machines in convenience stores
    • Disney shifts from 3D to 2D for smoother ops
    • Netflix House Dallas: layout, pricing, F&B, merch, fixes
    • Clear rules for throughput, wayfinding, and payment design

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    1 ora e 10 min
  • The LBX Show #59 - Lego Smart Bricks, Fever dreams big, and more!
    Jan 12 2026

    Sponsored by Intercard!
    Sponsored by Alan-1!

    On this week's show, we trace how Lego’s Smart Play raised the bar for interactivity at home, why Sega’s Neo Shuffle signals their foray into social gaming, and how Fever is evolving from pop-ups to a discovery-and-venue platform. Openings, closures, and rebrands reveal what’s working and what isn’t in 2026.

    • IAAPA FEC Summit news and Foundation FEC scholarship wacky golf
    • Neo Shuffle’s entry into gamified shuffleboard
    • Lego Smart Play’s screen-free interactivity and Sphere activation
    • Consumer expectations driving LBE upgrades
    • Fever’s marketplace scale and Fever Hub concept
    • Openings: Dave & Buster’s SF, Gravity X, Mirra VR
    • Sandbox VR growth and clustering strategy
    • Game show format missing food and drink upsell
    • Retro arcades needing unique selling points
    • Closures and rebrands: War of the Worlds refresh, Cartoon Network Hotel sale
    • Market restructuring, M&A, and asset sales
    • Arcade Corner: David Rosen tribute and EAG lineup
    • Promo Pro Tips: in-store signage, first-party data, SMS

    Sound Off with Kevin Williams #105 drops Tuesday, January 13.

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    1 ora e 8 min
  • Sound Off #104 - Is LBE still the right term, 2026 Predictions, and more!
    Jan 6 2026

    Sponsored by Intercard!
    Sponsored by Alan-1!

    On this week's show we update our lexicon for 2026 and make the case for LBX over LBE, then track the money as consoles stagnate, retail shifts to showroom mode, and IP owners push into physical transmedia experiences. Then we wrap up with Kevin's 2026 predictions in our industry.

    • LBX as a clearer term than LBE
    • Transmedia framing for venues and IP
    • Console softness, PC and handheld migration
    • Digital over physical game purchases and retro revival
    • Retail as showrooms and malls as LBX anchors
    • Round1’s food hall and Spo-cha positioning
    • Mattel’s experience push and leadership additions
    • Sphere’s restructuring and new tech leadership
    • Sony consolidates their Peanuts holdings, Netflix buys Ready Player Me
    • Attendantless arcades and Scandinavian lessons
    • Atari Hotel funding skepticism
    • Sixes bankruptcy and single-attraction risk
    • Cruise lines as growth channel for amusement and XR
    • VR to MR shift and story-led XR with AI on the horizon

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    51 min
  • The Stinger Report #1258 - Orlando Entertainment Extravaganza! - Part 5
    Jan 6 2026

    Leading investors should note key industry shifts from IAAPA 2025, reflecting a dynamic amusement landscape heading into 2026. Trends include the rise of two-seater and hybrid attractions, increased licensing collaborations, and a surge in shooting and AI-driven robotics, exemplified by autonomous service robots and innovative escape rooms. Rising costs, driven by RAM shortages and supply chain pressures, threaten margins across hardware and consumer sectors. Social media influence is reshaping marketing and experiential engagement, exemplified by influencer-backed projects like MrBeast’s Beast Land. With industry consolidation and expansion plans, including IAAPA’s move to the West Hall in 2026, these developments signal a transformative period with significant growth opportunities and evolving risk factors.

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    20 min
  • The LBX Show #58 - BW makes his 2026 predictions and much more!
    Jan 5 2026

    Sponsored by Intercard!
    Sponsored by Alan-1!

    On this week's show, BW grade last year’s 2025 predictions and closes out with his 2026 predictions, Kevin Williams tracks openings and closures across markets, and Chuck DeMonte lays out clear moves to win in 2026. From cranes and gashapon to mission rooms, XR fitness, and IP-led venues, the theme is positioning, proof, and product discipline.

    • Japan amusement influence reshaping US mix
    • Competitive socializing outpacing traditional FEC builds
    • D&B brand strategy reversal and lessons
    • VR consolidation vs mini golf fragmentation
    • Round1 Spo-cha utilization and positioning
    • Sandbox VR layout shifts toward openness
    • X-Cube and mission rooms as phygital players
    • Casino dwell-time plays with social competition
    • XR fitness partnerships and hygiene realities
    • Arcade release highlights and trade show momentum
    • Operator headwinds in malls and traffic dependency
    • Four tactics for 2026 growth from basics to value
    • 2026 predictions on CEC games, pickleball, Merlin, IP venues, and laser tag evolution

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    1 ora e 30 min
  • The Stinger Report #1257 - Orlando Entertainment Extravaganza! Part 4
    Jan 1 2026

    Leading investors should note the industry’s rapid shift towards immersive active entertainment, exemplified by innovations like Gel Blaster’s Gen2 platform, social media integration, and gamified trampoline experiences. Interactive floor games, such as Pixel World and Illumination systems, are expanding with partnerships like Atari, signaling a competitive and fast-growing market. The sector also sees significant investment in themed active zones and new amusement releases, including high-profile arcade titles and VR experiences, notably LAI’s Ubisoft All-Star VR. Overall, the industry is embracing physical, social, and digital convergence, offering substantial growth opportunities in experiential and active entertainment sectors.

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    16 min