Interview: Kate Willaert (A Critical Hit)
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A proposito di questo titolo
I speak to games historian and graphic designer Kate Willaert about her research and current projects, as well as her efforts to turn this work into a job.
We also voice our complaints about Google's Usenet archives, discuss the horrible world of YouTube publishing, the struggles of getting your work seen/read/heard as a content creator today, the value of a good hook for getting people interested in history, how to structure a historical narrative, our font choices for writing draft scripts, and much, much more.
Interview conducted 1 May 2021
Links:
- Kate has talked lots about her Carmen Sandiego research, both on Twitter and her blog. Here's one example.
- Tetris: The Games People Play, a graphic novel about the history of Tetris
- The intro to Kate's (eventually) 50-part video series on playable female protagonists
- MobyGames tag for female protagonists (excludes games with multiple playable characters)
- Hardcore Gaming 101 feature on 1980s video game heroines
- The rules governing her 50-part playable female protagonists series are laid out in the intro video and this article
- Atari Compendium's collection of scanned magazines
- The Internet Archive's Magazine Rack
- The Usenet archives on Google Groups are now mixed in with the other groups and not easily browsable, but search still works
- The UTZOO-Wiseman archives on archive.org are a great resource for Usenet posts
- American Radio History
- newspapers.com
- newspaperarchive.com
- Kate's Moonlander article
- Kate's YouTube channel
- I didn't go into specifics on the many significant games made in 1973, so here are several off the top of my head:
- Maze, arguably the first first-person shooter
- Spasim, one of the earliest 3D games
- Airfight/Airace, the first computer flight combat sim (covered on this show in ep2)
- Moonlander
- Empire (the PLATO one)
- David Ahl's 101 BASIC Computer Games...
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