Episodi

  • Daggerheart Hope & Fear Expansion Part 4: Ancestries, Communities, and Transformations | GMJ 345
    Aug 26 2026

    In this episode I go over the new ancestries, communities, and transformations for Daggerheart in the Hope & Fear expansion. There are some really fun character options here and some cool game design in the new features.

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    The Next Three Years of Daggerheart

    Upcoming Official Foundry Modules for Daggerheart

    Official Daggerheart Card Creator & Adversary Creator

    Most Played RPGs on Start Playing Games

    Free PDF on How to Build Custom Adversaries

    Get The Wish Thief adventure for free: US, CA, UK, EU, AU

    Get The Marauders of Windfall adventure for free.

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    1 ora e 15 min
  • Daggerheart Hope & Fear Expansion Part 3: The Dread Domain | GMJ 344
    Aug 18 2026

    I discuss the new Dread domain in Daggerheart.

    Play Daggerheart with Me on Start Playing Games.

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    Check out my sci-fi novel, Critical Balance.

    Have you read Critical Balance? Please leave a review on Amazon.

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    Join my Book Club, now on Discord.

    Check Out my OTHER PODCAST - Lex Out Loud

    Call the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391).

    The Next Three Years of Daggerheart

    Upcoming Official Foundry Modules for Daggerheart

    Official Daggerheart Card Creator & Adversary Creator

    Most Played RPGs on Start Playing Games

    Free PDF on How to Build Custom Adversaries

    Get The Wish Thief adventure for free: US, CA, UK, EU, AU

    Get The Marauders of Windfall adventure for free.

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    50 min
  • Daggerheart Hope & Fear Expansion Part 2: New Classes | GMJ 343
    Aug 13 2026

    I return to my exploration of the new Daggerheart supplement, Hope & Fear. This week I discuss the four new classes: the assassin, brawler, warlock, and witch.

    Play Daggerheart with Me on Start Playing Games.

    Subscribe via RSS, Apple Podcasts, or Spotify.

    Check out my sci-fi novel, Critical Balance.

    Have you read Critical Balance? Please leave a review on Amazon.

    Join my Discord server.

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    Check out my YouTube channel.

    Join my Book Club, now on Discord.

    Check Out my OTHER PODCAST - Lex Out Loud

    Call the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391).

    The Next Three Years of Daggerheart

    Upcoming Official Foundry Modules for Daggerheart

    Official Daggerheart Card Creator & Adversary Creator

    Most Played RPGs on Start Playing Games

    Free PDF on How to Build Custom Adversaries

    Get The Wish Thief adventure for free: US, CA, UK, EU, AU

    Get The Marauders of Windfall adventure for free.

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    1 ora e 4 min
  • Hope & Fear Expansion Part 1 and the Future of Daggerheart | GMJ 342
    Aug 12 2026

    I begin the show by going over Darrington Press’s three year plan for Daggerheart. I also discuss the upcoming official support for Daggerheart on Foundry VTT. Then I begin my multi-episode series exploring the first expansion for Daggerheart, Hope & Fear.

    Play Daggerheart with Me on Start Playing Games.

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    Check Out my OTHER PODCAST - Lex Out Loud

    Call the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391).

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    43 min
  • Adapting Adventures from Other Games to Daggerheart | GMJ 341
    Jun 9 2026

    There are very few official published adventures for Daggerheart, and those are either one-shots or very short. The third party options are also limited. So what is a GM wanting a published adventure to do? In this episode I share how I’m taking adventures from other games and adapting them to Daggerheart. Because Daggerheart’s system is relatively simple, it’s actually pretty easy to do.

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    Check Out my OTHER PODCAST - Lex Out Loud

    Call the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391).

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    54 min
  • Daggerheart GM Principles | GMJ 337
    Mar 10 2026

    Today I discuss Daggerheart’s GM Principles, which are begin and end with the fiction (story); collaborate at all times, especially during conflict; fill the world with life, wonder, and danger; ask questions and incorporate the answers; make every roll important; play to find out what happens; and hold on gently. I talk quite a bit about why you don’t want to call for too many rolls, and how to know when to call for a roll versus when not to. I specifically discuss the two main areas where some GMs call for way too many rolls: actions involving perception and knowledge. I also go into preparing for an adventure or game session by creating an inciting event to kick things off, and not planning too much beyond that point. I also share how I prepare to improvise. Finally, I talk a bit about advancing and modifying my setting of Primordia. I originally designed the setting for D&D, so I wanted to make some changes to better fit Daggerheart and allow the players more design space to collaborate with the world building.

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    Call the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391).

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    1 ora e 24 min
  • Why Not Say Yes? | GMJ 340
    Apr 29 2026

    A lot of times as a GM, we can be tempted to say no to a player. Why not say yes instead? Not only is this embracing the “yes, and” philosophy of improvisation, but it will lead to more fun for the players and for us too. I also discuss leveling in Daggerheart compared with other games I’ve played. There is no such thing as xp in Daggerheart. How does this impact leveling? I compare 1st level Daggerheart characters with beginning characters in games like D&D, Pathfinder, Cypher System, and World of Darkness.

    Play Daggerheart with Me on Start Playing Games.

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    Check out my sci-fi novel, Critical Balance.

    Have you read Critical Balance? Please leave a review on Amazon.

    Follow me on Bluesky.

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    Check out my YouTube channel.

    Join my Book Club, now on Discord.

    Check Out my OTHER PODCAST - Lex Out Loud

    Call the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391).

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    48 min
  • GM Pitfalls to Avoid in Daggerheart & Other RPGs | GMJ 339
    Apr 22 2026

    Today I discuss GM pitfalls to avoid in Daggerheart and other RPGs. We also play a little game of finding a way to use any attribute for a task. Even with something obvious, like crossing an icy bridge—that would obviously use agility, you can make a good argument for using any of the six attributes. I give some tips on how to prepare for more improvisational gaming sessions, and how to plan story beats without railroading the players. I talk about how the Hope and Fear system is an excellent pacing mechanic. Finally, I show how you can also use Fear to make an encounter as easy or difficult as you want, and it always feels above board and fair to the players, no matter how well or how badly things are going for their characters.

    Play Daggerheart with Me on Start Playing Games.

    Sign up for my newsletter.

    Subscribe via RSS, Apple Podcasts, or Spotify.

    Check out my sci-fi novel, Critical Balance.

    Have you read Critical Balance? Please leave a review on Amazon.

    Follow me on Bluesky.

    Join my Discord server.

    Email me.

    Check out my YouTube channel.

    Join my Book Club, now on Discord.

    Check Out my OTHER PODCAST - Lex Out Loud

    Call the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391).

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    1 ora e 9 min