Episode 6: GM Panel 1- Starting a new campaign copertina

Episode 6: GM Panel 1- Starting a new campaign

Episode 6: GM Panel 1- Starting a new campaign

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Starting a new campaign of your favorite (or flavor of the week) TTRPG shouldn't be hard.

Cam, Daniel and Iona discuss the ins and outs of starting a new game, including considerations and preparations to get it off the ground and make it a fun, memorable experience for everyone involved.

Chapters

00:00 Introduction to Campaigns and Guests

09:06 Bringing in New Players

14:33 Running Games: New vs. Experienced Players

25:40 Preparing for a New Campaign

30:36 Balancing Player Agency and Plot Hooks

33:10 Collaborative World Building in RPGs

35:05 The Importance of Session Zero

37:46 Session Zero Point Five: A Prologue to Adventure

44:47 Integrating New Players into Established Campaigns

51:10 Setting Expectations and Campaign Endings


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