Dark Souls, by Denman Rooke
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For the first time in seven-and-a-half years since the show's inception, we finally have a Dark Souls game!
This isn't My Favourite Game's first rodeo with a From Software game - you have to go back to 2016 and Season 4 with Bloodborne and ex-Naughty Dog artist and current freelance concept artist Alex Neonakis - but tonight marks the first time a Souls game has been talked of as someone's favourite game.
Tonight, in the penultimate game of Season 6, Sumo Digital associate art director Denman Rooke (note: Denman was art director at Romero Games on Empire of Sin when this was recorded) talks of the original Dark Souls as his favourite game.
Here, we talk of its art direction and influence, having to fight skeletons over several hours, its legacy in the ten years since its release, the somewhat toxic mentality of get gud the games throw up and a particular instance of his mother being aghast at seeing Goldeneye being played in a non-violent household.
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Twitter: @JohnnyCullen|@DenmanRooke