Episodi

  • City of Veridia: The Next Day
    Jun 8 2026

    The heist is over... but the consequences are only beginning.

    With the stolen disc finally in hand, the crew of the Clockwork Cadaver gathers for a long-awaited viewing of the truth hidden inside. As Lillian prepares the recording behind newly installed privacy glass, strange energies stir within the tavern and old fears begin to surface.

    What starts as a quiet morning quickly becomes something far more dangerous. The recording reveals disturbing evidence, forgotten secrets, and a threat that may reach far beyond the factions of Veridia. Meanwhile, the city's fragile balance continues to crack as kobolds, philosophers, constables, morticians, and power brokers all move their pieces across the board.

    New alliances are tested, old mysteries deepen, and one question hangs over every conversation:

    What happens the day after a successful heist?

    In Veridia, that's when the real trouble starts.

    Join us for another chapter in the noir-steampunk city where every truth has a price, every secret has an owner, and every victory creates a new problem.

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    3 ore e 27 min
  • City of Veridia: A Heist has Consequences
    May 25 2026

    The Clockwork Cadaver crew finally put their wildly cautious, wildly reckless heist plan into motion. With a forged disc, a turnip cart, a watcher change, and Hexalon prepared to become a literal falling star, the party moves against the Lanternwrights before a dangerous piece of evidence can vanish into the Council’s vaults forever. In Veridia, truth is never free, and this time the price may be paid in broken machinery, bad decisions, and consequences the city will not forget.


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    2 ore e 43 min
  • City of Veridia: How to Plan a Heist (Pt.2)
    May 11 2026

    The clock is ticking in Veridia, and the crew’s heist prep takes a dangerous turn. With the Lanternwright route under watch, the Clockwork Cadaver becomes a workshop of bad ideas, desperate bargains, and gnomish engineering. As Hexalon prepares for a very literal impact test, the party edges closer to a plan that might save the truth, or smash it straight through the cobbles.

    Steam, surveillance, surgery, and one increasingly ridiculous heist plan. Welcome back to the City of Veridia

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    3 ore e 28 min
  • City of Veridia: How to Plan a Heist?
    Apr 27 2026


    In the City of Veridia, truth is never safe for long. Back at the Clockwork Cadaver, the crew are pulled into a job where timing, trust, and discretion matter more than brute force. With Lillian watching from behind the bar and the Lanternwrights’ reach stretching across the city, plans begin to form, bad ideas become serious options, and the streets themselves start to feel like part of the trap.

    Steam, secrets, rooftops, memory lamps, and one deeply questionable heist plan. Welcome back to Veridia.

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    3 ore e 23 min
  • City of Veridia - Filed Under: Forgotten
    Apr 13 2026

    The Clockwork Cadaver opens its doors… and immediately steps into something far bigger than a tavern.

    A drow fixer with too many connections.
    A constable asking the wrong questions.
    And a city where the lamps don’t just light the streets — they watch them.

    What begins as a simple job turns into a discovery:
    records of things that shouldn’t exist… and something beneath the city that refuses to stay buried.

    Some problems can be solved.
    Others are better left alone.

    The party makes their choice.

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    3 ore e 11 min
  • City of Veridia - The First Bell Doesn’t Lie
    Mar 30 2026

    Welcome to Veridia — a city that doesn’t greet you, it judges you.

    In The First Bell Doesn’t Lie, Session One drops you straight into a rain-soaked, steam-choked metropolis where truth is currency and everyone is in debt. Beneath the hiss of pipes and the glow of caged streetlamps, five strangers collide in the chaos of the Steam Post hiring halls, chasing coin, purpose, or something darker.

    A single bell toll sets everything in motion.

    A missing body.
    A sealed coffin disturbed from below.
    A job that pays too well to ask clean questions.

    From the industrial grind of the docks to the eerie stillness of the Palapala Mortuary, the crew is pulled into a city-wide web of quiet tensions—between law and leverage, grief and profit, truth and the stories people need to survive.

    What starts as a simple recovery job quickly reveals something far more dangerous: in Veridia, even the dead don’t stay where they’re meant to… and someone is making sure of it.

    This is a noir-steampunk tale of pressure, politics, and buried secrets—where every faction has something to hide, and every answer comes with a cost.

    If you’re looking for clean heroes and clear truths, you’re in the wrong city.

    But if you want a story where every choice matters…

    Step inside.

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    4 ore e 37 min
  • City of Veridia - Session 0
    Mar 23 2026

    City of Veridia: City of Truth begins with a chaotic Session Zero that introduces the players, the rotating DM format, and the smoke-soaked city they are about to navigate. This opening lays out the tone of the campaign: tense, urban, suspicious, and layered with corruption, hidden factions, civic lies, and the promise of a shared establishment that will pull the party into the heart of Veridia’s trouble.

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    2 ore e 14 min
  • City of Veridia Introduction
    Mar 1 2026

    Descriptive Audio for the upcoming D&D Campaign, "City of Veridia"

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    5 min