Challenge, Mimesis and Parsercraft (Trinity continued)
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A proposito di questo titolo
A long-form reflection on game design and parser craft theory continues with a discussion of Inform Design Manual 4's version of Graham Nelson's "The Craft of the Adventure." Particular attention is paid to mimesis, challenge, and, as Drew puts it, "cool stuff." Part of a series about Infocom's Trinity.
Resources discussed in this episode:
Gold Machine: Emily Dickenson and the Wide Middle of Trinity
https://golmac.org/narrative-surface-features-of-trinity-part-2/
Top Expert: Let's Make IF Season 2, Episode 1
https://topexpert.blog/2024/07/03/lets-make-if-season-2-episode-1/
DM4 Version of "The Craft of the Adventure" (pdf)
https://inform-fiction.org/manual/Chapter8.pdf
50 Years of Text Games
https://if50.textories.com/
My own game, Repeat the Ending
https://ifdb.org/viewgame?id=eueqjtej7bvnfp5a
Correction: Photopia was released in 1998.