Episodi

  • A Game Analysis of Star Wars: Zero Company
    Oct 3 2026

    Solidarity, Strategy, and Well-Placed Paperwork - A Game Analysis of Star Wars: Zero Company



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    10 min
  • The Blood of Dawnwalker - A LUMIC Analysis of Blood, Time, Teeth, and Other Administrative Difficulties
    Sep 10 2026

    Good evening, victim - err - listeners. Today we journey to the plague-ridden Vale Sangora, where vampires have solved several medieval problems through the universally respected method of making them considerably worse.

    This is a Lumic Analysis of “The Blood of Dawnwalker” (by developer Rebel Wolves, 2026).

    For those of you who are not familiar with the term, “Lumic” is a portmanteau combining “ludic,” which is the root of ludology, or the study of games and gameplay, while “-mic” represents multimodal ideological critique, a shortening of “multimodal critical discourse analysis” - I recognized long ago that games and gameplay are a kind of discourse and this is a scholarly analysis of the discourses in “The Blood of Dawnwalker.”


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    15 min
  • “Twenty-Two Minutes” or “How I Learned to Stop Worrying and Read the Alien Homework”
    Sep 1 2026

    A LUMIC Analysis of “Outer Wilds” (Mobius Digital, 2020) as a system of ludic discourse

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    10 min
  • Parasites, Power, and other Inconveniences
    Sep 1 2026

    A Multimodal Critical Discourse Analysis of Baldur's Gate 3 by Carpe Modum.

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    22 min