Episodi

  • Hiccup Quest - Bit Storm Jam 2026
    Sep 20 2026

    Ben and Trev host the first-ever Bit Storm game jam, where they opened the floor to the community to see what kind of ideas could be forged from a single random word. This week:

    the chaotic, high-stakes development of a game centered on a character suffering from a persistent case of the hiccups;

    a deep dive into the "simulated" mechanics of the game, featuring a complex system for lung respiration, a dynamic heart rate, and a "brain" that can be influenced by existential questions;

    the frantic, behind-the-scenes reality of a six-hour jam, featuring a team of developers, a mysterious "Mr. X" handling the UI, and a frantic scramble to finish the game before the clock ran out;

    and a look at the "dark" side of the competition, where the winning team's entries were scrutinized for AI-generated assets and the ultimate fate of the $1,000 prize.

    Join Ben and Trev as they explore the intersection of narrative, game design, and the sheer, unadulterated chaos of a community-driven game jam.

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    49 min
  • Dark Steam Diving Again
    Sep 14 2026

    Ben and Trev dive back into the Dark Steam, the dark web's answer to Steam, to talk about what they've been playing in the lead-up to Dark PAX. This week:

    Robotic Pogo Paintball, a 16v16 shooter where the only way to get around is bouncing;

    Pixelated Insect Baseball, where the flies get distracted by hot dogs and a huntsman might drop in mid-innings;

    Kamikaze Piano on the Road, in which you're a piano trying to die as spectacularly as possible;

    Glowing Monster Conflict, a Monster Hunter riff where you track your prey by its glowing poo;

    and more!

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    37 min
  • Random Brain Generator
    Sep 6 2026

    Ben and Trev go off-prompt this week, ditching the usual random word generators to dive into some unprompted game designs and deep-dive nostalgia. This week:

    a narrative-driven "weekend away" visual novel where a group of friends uncovers secrets and vulnerabilities while navigating the fallout of a night of heavy drinking;

    a high-concept FMV experience that blends 3D environments with motion-captured performances, potentially shifting genres from a romantic drama to a high-stakes action thriller;

    a deep dive into the "Golden Age" of Sierra adventure games, exploring the evolution of storytelling from text parsers to the point-and-click era;

    and a look back at the "core memories" of retro gaming, from the frustration of *Codename Iceman* to the sheer joy of *Space Quest*.

    Join Ben and Trev as they explore the intersection of narrative, game design, and the enduring legacy of the Sierra era.

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    40 min
  • Get Scrooged
    Aug 30 2026

    Ben and Trev are back on Random Movies, hurling DVDs at each other and turning the pairs into game designs. This week:

    a narrative bowling game set on league night in a too-perfect 1950s town, where you pick which conversations to eavesdrop on between frames;

    a whistleblower conspiracy about a government cover-up of ancient sentient trees whose magical wood has quietly shaped history;

    a Christmas ghost who skips the redemption and simply steals his target's face and life, Face/Off style.

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    35 min
  • T9 Zork Phone
    Aug 23 2026

    Ben and Trevor tackle the "Trust No One" theme for an upcoming game jam, using a random word generator to spark several high-concept designs:

    a puzzle game involving blocks of ice and a suspicious AI assistant, where the player must determine if the instructions provided to navigate the room are trustworthy;

    a high-stakes golf game set in Florida where you must manage a manual scorecard and determine if your opponent is cheating on their shots;

    a conspiracy-theory-driven investigation where the player navigates a world of "deep state" paranoia, trying to distinguish between reality and fabrication;

    and a unique "adventure phone" experience, where the game is played entirely through a mobile interface, featuring text messages, a GPS, and a T9 keypad mode to navigate a narrative of conflicting information.

    Join Ben and Trevor as they explore the intersection of narrative, game design, and the art of not trusting anyone.

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    31 min
  • Holy Water off a Ducks Back
    Aug 16 2026

    Ben and Trev break out Random Movies, where they each pull a couple of random DVDs off the pile and mash the pairs into game designs. This week:

    a first person body swap where a dad and his son trade places in the middle of a life or death mission, and dying only makes you younger;

    a plane passenger who wishes her kid out of existence and has to work out which of her fellow travellers was secretly a genie;

    a co-op beat 'em up about two musclebound blokes who punch the demons clean out of the possessed;

    a time travel murder mystery where the culprit is one gloriously reckless traveller who keeps materialising on top of people;

    and more!

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    43 min
  • Centaur Gymnast
    Aug 9 2026

    Ben and Trev reflect on their success in the GMTK game jam, where their narrative-driven game about counting sheep and falling asleep placed in the top 10% for enjoyment and the top 1% for audio. This week, they dive into some wild new concepts:

    a heavy, atmospheric journey where a character must transport a single "strongbox" to a new home, navigating the physical and emotional weight of their possessions;

    a high-stakes, narrative-driven busking simulator where a struggling artist in a rainy city must analyze the crowd and choose the right songs to survive;

    a surreal, high-concept sports game featuring a centaur gymnast competing in a fantasy Olympics, complete with specialized events for various mythical creatures;

    and more!

    Join Ben and Trev as they explore the intersection of narrative, game design, and the occasional centaur in a leotard.

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    36 min
  • Press 'D' to Dog
    Aug 2 2026

    Ben and Trev dig out Fucked Up Click Pitch for the first time in a good while, where a cursed word generator hands them one baffling word each to build a game around. This week:

    a goat who is thrilled to be sacrificed with a bread knife at a mountain summit;

    a periodic table of vegetables, assembled via particle accelerator;

    a hospital waiting room conspiracy that hinges entirely on a single nail hole;

    the story of how a washed up Duck Hunt dog gets his groove back;

    and more!

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    30 min