Playing at the World, 2E, Volume 1 copertina

Playing at the World, 2E, Volume 1

The Invention of Dungeons & Dragons (Game Histories)

Anteprima

Ascolta ora gratuitamente con il tuo abbonamento Audible

Iscriviti ora
Dopo 30 giorni (60 per i membri Prime), 9,99 €/mese. Puoi cancellare ogni mese
Ascolta senza limiti migliaia di audiolibri, podcast e serie originali
Disponibile su ogni dispositivo, anche senza connessione
9,99 € al mese. Puoi cancellare ogni mese.

Playing at the World, 2E, Volume 1

Di: Jon Peterson
Letto da: Chris Ciulla
Iscriviti ora

Dopo 30 giorni (60 per i membri Prime), 9,99 €/mese. Cancella quando vuoi.

Acquista ora a 16,80 €

Acquista ora a 16,80 €

The first volume of two in a new, updated edition of the 2012 book Playing at the World, which charts the vast and complex history of role-playing games.

This new edition of Playing at the World is the first of two volumes that update the 720-page original tome of the same name from 2012. This first volume is The Invention of Dungeons & Dragons, which explores the publication of that iconic game. (The second volume is The Three Pillars of Role-Playing Games, a deeper dive into the history of the setting, system, and character of D & D.) In this first volume, Jon Peterson distills the story of how the wargaming clubs and fanzines circulating around the upper Midwest in the 1970s culminated in Gary Gygax and Dave Arneson’s seminal role-playing game, D & D. It augments the research of the original editions with new insights into the crucial period in 1972–3 when D & D began to take shape.

Drawing from primary sources ranging from eighteenth-century strategists to modern hobbyists, Playing at the World explores the origins of wargames and roleplaying through the history of conflict simulations and the eccentric characters who drove the creation of a signature cultural innovation in the late twentieth century. Filled with unparalleled archival research (from obscure fanzines to letters, drafts, and other ephemera), this new edition of Playing at the World is the ultimate geek’s guide to the original RPG. As such, it is an indispensable resource for academics and game fans exploring the origins of the hobby.

©2026 Jon Peterson (P)2026 G&D Media
Scienze sociali
adbl_web_anon_alc_button_suppression_t1
Ancora nessuna recensione