It's Friday morning just before 10 AM, and I’m packed in a queuing area with over a thousand fans, all eagerly awaiting the rope drop, and the start of day one of the conference. To my left is a teenager dressed as a leafy sprite complete with vines growing out of her head. To my right is Batman. This is PAX (the Penny Arcade Expo), one of the largest gaming conventions in the world, and I’m here to see the future - the future of work.
"How Gaming Is Shaping the Future of Work" is from hbr.org, published on May 2, 2016.