Animal Crossing copertina

Animal Crossing

Anteprima

Ascolta ora gratuitamente con il tuo abbonamento Audible

Iscriviti ora
Dopo 30 giorni (60 per i membri Prime), 9,99 €/mese. Puoi cancellare ogni mese
Ascolta senza limiti migliaia di audiolibri, podcast e serie originali
Disponibile su ogni dispositivo, anche senza connessione
9,99 € al mese. Puoi cancellare ogni mese.

Animal Crossing

Di: Kelsey Lewin
Letto da: Amanda Dolan
Iscriviti ora

Dopo 30 giorni (60 per i membri Prime), 9,99 €/mese. Cancella quando vuoi.

Acquista ora a 9,41 €

Acquista ora a 9,41 €

A proposito di questo titolo

Before the world of Animal Crossing became a pandemic lifeline for millions, the "social sim" communication game Dо̄butsu no Mori, or "Animal Forest," debuted in 2001 on Nintendo 64 in Japan, then once again in 2002 on GameCube to critical and commercial success all over the world.

An open-ended casual game ahead of its time, Animal Crossing set the stage for the series's many incarnations to come with its focus on building community and friendship, its in-game currency of Bells, and its village of Animalese-speaking friends like Tom Nook, K. K. Slider, and the mean Mr. Resetti. You could visit the villages of your friends and give them gifts—all without being connected to the internet.

Video game preservationist and historian Kelsey Lewin tells the story of how a mundane-sounding game full of bug-catching, letter-writing, and furniture-collecting became one of Nintendo's best-loved franchises, with Animal Crossing: New Horizons eclipsing Super Mario Bros. for all-time sales in Japan, unlocking gaming's massive potential to tap into our desire to plant trees, find friends, and make the world a better place.

©2024 Kelsey Lewin (P)2025 Highbridge Audio
Scienze sociali
Ancora nessuna recensione